Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
252 lines
8.9 KiB
C#
252 lines
8.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class SealedLobby : MonoBehaviour
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{
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[SerializeField]
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private ArenaCommonLobby _commonLobbyPrefab;
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[SerializeField]
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private GameObject _buttonsRoot;
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[SerializeField]
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private UIButton _deckEditButton;
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[SerializeField]
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private UIButton _deckViewButton;
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[SerializeField]
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private UIButton _deckCodeGenerateButton;
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[SerializeField]
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private UIButton _stageSelectButton;
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[SerializeField]
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private UIButton _retireButton;
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[SerializeField]
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private UISprite _incompleteDeckIcon;
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[SerializeField]
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private CardSelectDialog _cardSelectDialogPrefab;
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private const int BATTLE_MAX_NUM = 5;
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private List<string> _unloadAssetList = new List<string>();
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private ArenaCommonLobby _commonLobby;
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private UICardList _deckViewerDialog;
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private SealedData SealedData => Data.ArenaData.SealedData;
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public bool IsReady => _commonLobby.IsReady;
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public void Init()
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{
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_commonLobby = NGUITools.AddChild(base.gameObject, _commonLobbyPrefab.gameObject).GetComponent<ArenaCommonLobby>();
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_commonLobby.Init(new ArenaCommonLobbyInitParam
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{
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ClassId = SealedData.SelectedClassId.Value,
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BattleMaxNum = 5,
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BattleWinNum = SealedData.BattleWinNum,
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BattleResultList = SealedData.BattleResultList,
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BattleButtonClickCallback = OnClickBattleButton,
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RewardReceiveButtonClickCallback = OnClickRewardReceiveButton,
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BattleMaintenanceType = NetworkDefine.MAINTENANCE_TYPE.ARENA_SEALED_BATTLE_MAINTENANCE
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});
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_buttonsRoot.transform.SetParent(_commonLobby.ButtonsRoot.transform);
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_buttonsRoot.transform.localPosition = Vector3.zero;
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UIEventListener.Get(_deckEditButton.gameObject).onClick = OnClickDeckEditButton;
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UIEventListener.Get(_deckViewButton.gameObject).onClick = OnClickDeckViewButton;
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UIEventListener.Get(_deckCodeGenerateButton.gameObject).onClick = OnClickDeckCodeGenerateButton;
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UIEventListener.Get(_stageSelectButton.gameObject).onClick = OnClickStageSelectButton;
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UIEventListener.Get(_retireButton.gameObject).onClick = OnClickRetireButton;
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bool flag = SealedData.BattleResultList.Length >= 5;
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UIManager.SetObjectToGrey(_deckEditButton.gameObject, flag);
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UIManager.SetObjectToGrey(_stageSelectButton.gameObject, flag);
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UIManager.SetObjectToGrey(_retireButton.gameObject, flag);
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bool flag2 = !SealedData.IsCompletedDeck.Value && !flag;
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_commonLobby.SetDecisionButtonToDark(flag2);
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UIManager.SetObjectToGrey(_deckCodeGenerateButton.gameObject, flag2);
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_incompleteDeckIcon.gameObject.SetActive(flag2 || SealedData.DeckData.GetCardIdList().Any((int id) => GameMgr.GetIns().GetDataMgr().IsMaintenanceCard(id)));
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}
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public void Final()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_unloadAssetList);
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_unloadAssetList.Clear();
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_deckViewerDialog?.RemoveData();
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_commonLobby.Final();
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UnityEngine.Object.Destroy(_commonLobby.gameObject);
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}
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private void OnClickDeckEditButton(GameObject g)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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SealedController.GoToSealedDeckEdit();
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}
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private void OnClickDeckViewButton(GameObject g)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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StartCoroutine(OpenDeckViewerDialogCoroutine());
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}
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private IEnumerator OpenDeckViewerDialogCoroutine()
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{
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if (_deckViewerDialog == null)
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{
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_deckViewerDialog = DialogCreator.CreateDeckViewerDialog(base.gameObject);
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DeckData deckData = SealedData.DeckData;
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List<string> loadAssetList = _deckViewerDialog.GetLoadFileList(deckData.GetCardIdList());
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UIManager uiMgr = UIManager.GetInstance();
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uiMgr.createInSceneCenterLoading();
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(loadAssetList, delegate
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{
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_unloadAssetList.AddRange(loadAssetList);
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}));
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uiMgr.closeInSceneCenterLoading();
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_deckViewerDialog.SetDeck(deckData, null);
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_deckViewerDialog.SetShareButtonUse(isUse: true);
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_deckViewerDialog.SubmitDeckType = GenerateDeckCodeTask.SubmitDeckType.SEALED;
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CardDetailUI cardDetail = _deckViewerDialog.CardDetail;
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cardDetail.IsShowFlavorTextButton = true;
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cardDetail.IsShowVoiceButton = true;
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cardDetail.IsShowEvolutionButton = true;
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}
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_deckViewerDialog.SetActive(in_Active: true);
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_deckViewerDialog.ResetScroll();
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}
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private void OnClickDeckCodeGenerateButton(GameObject g)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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ArenaCommonLobby.GenerateDeckCode(GenerateDeckCodeTask.SubmitDeckType.SEALED, SealedData.SelectedClassId.Value, SealedData.DeckOriginalExcludedPhantomCardList, SealedData.DeckOriginalPhantomCardList);
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}
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private void OnClickStageSelectButton(GameObject g)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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DialogCreator.CreateStageSelectDialog();
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}
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private void OnClickRetireButton(GameObject g)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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ArenaCommonLobby.OpenRetireConfirmDialog().onPushButton1 = delegate
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{
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StartCoroutine(Toolbox.NetworkManager.Connect(new SealedRetireTask(), delegate
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{
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ReceiveReward();
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}));
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};
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}
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private void OnClickBattleButton()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE_TRANS);
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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Data.CurrentFormat = Format.Sealed;
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dataMgr.m_BattleType = DataMgr.BattleType.Sealed;
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dataMgr.SetSelectDeckId(SealedData.EntryId.Value);
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dataMgr.LastSelectDeckAttributeType = DeckAttributeType.Invalid;
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dataMgr.SetPlayerCharaIdByClassId(SealedData.SelectedClassId.Value);
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dataMgr.SetCurrentDeckData(SealedData.SortedDeckOriginalCardList);
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.RankMatch);
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}
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private void OnClickRewardReceiveButton()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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StartCoroutine(Toolbox.NetworkManager.Connect(new SealedFinishTask(), delegate
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{
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ReceiveReward();
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}));
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}
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private void ReceiveReward()
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{
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_commonLobby.ClickProtectionCollider.gameObject.SetActive(value: true);
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GameMgr.GetIns().GetInputMgr().isBackKeyEnable = false;
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_commonLobby.TreasureBoxInfo.OpenBox(delegate
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{
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_commonLobby.ClickProtectionCollider.gameObject.SetActive(value: false);
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GameMgr.GetIns().GetInputMgr().isBackKeyEnable = true;
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if (SealedData.RewardCardCandidates.Count <= 0)
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{
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OpenRewardReceiveDialog();
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}
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else
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{
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OpenCardSelectDialog();
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}
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});
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}
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private void OpenRewardReceiveDialog()
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{
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DialogBase dialogBase = DialogCreator.CreateRewardReceiveDialog(SealedData.RewardList);
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dialogBase.SetLayer("Loading");
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dialogBase.ClickSe_Btn1 = Se.TYPE.SYS_BTN_CANCEL_TRANS;
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dialogBase.OnClose = (Action)Delegate.Combine(dialogBase.OnClose, (Action)delegate
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{
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.MyPage);
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});
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}
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private void OpenCardSelectDialog()
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{
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StartCoroutine(OpenCardSelectDialogCoroutine());
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}
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private IEnumerator OpenCardSelectDialogCoroutine()
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{
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UIManager uiMgr = UIManager.GetInstance();
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uiMgr.createInSceneCenterLoading();
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SystemText systemText = Data.SystemText;
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DialogBase dialog = uiMgr.CreateDialogClose();
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dialog.SetLayer("Loading");
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dialog.SetSize(DialogBase.Size.M);
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dialog.SetTitleLabel(systemText.Get("Sealed_RewardCardSelect_0001"));
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dialog.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
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dialog.onPushButton1 = (dialog.onCloseWithoutSelect = _commonLobby.TreasureBoxInfo.Reset);
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CardSelectDialog dialogObject = NGUITools.AddChild(dialog.gameObject, _cardSelectDialogPrefab.gameObject).GetComponent<CardSelectDialog>();
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dialogObject.Init(SealedData.RewardCardCandidates, delegate(int cardId)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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OpenCardSelectConfirmDialog(dialog, cardId);
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}, systemText.Get("Sealed_RewardCardSelect_0002"));
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while (!dialogObject.IsReady)
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{
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yield return null;
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}
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uiMgr.closeInSceneCenterLoading();
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}
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private void OpenCardSelectConfirmDialog(DialogBase cardSelectDialog, int cardId)
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{
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SystemText systemText = Data.SystemText;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetSize(DialogBase.Size.S);
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dialogBase.SetTitleLabel(systemText.Get("Sealed_RewardCardSelect_0003"));
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dialogBase.SetText(systemText.Get("Sealed_RewardCardSelect_0004", CardMaster.GetInstance(FormatBehaviorManager.GetDefaultBehaviour(Format.Sealed).CardMasterId).GetCardParameterFromId(cardId).CardName));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
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dialogBase.SetButtonText(systemText.Get("Common_0004"));
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dialogBase.onPushButton1 = delegate
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{
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cardSelectDialog.Close();
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StartCoroutine(Toolbox.NetworkManager.Connect(new SealedSelectPhantomCardTask(cardId), delegate
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{
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OpenRewardReceiveDialog();
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}));
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};
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}
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}
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