Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestGaugeItem.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

25 lines
573 B
C#

using UnityEngine;
namespace Wizard;
public class QuestGaugeItem : QuestItemBase
{
[SerializeField]
private UIGauge _progressGauge;
[SerializeField]
private UILabel _progressGaugeLabel;
public override void Initialize(string itemName, int point, bool isClear, float currentGaugeValue, float maxGaugeValue)
{
Initialize(itemName, point, isClear);
_progressGaugeLabel.text = currentGaugeValue + "/" + maxGaugeValue;
float num = currentGaugeValue / maxGaugeValue;
if (num > 1f)
{
num = 1f;
}
_progressGauge.Value = num;
}
}