Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
32 lines
628 B
C#
32 lines
628 B
C#
using System.Collections.Generic;
|
|
using LitJson;
|
|
|
|
namespace Wizard;
|
|
|
|
public class MyPageBGInfo
|
|
{
|
|
public MyPageDetail.BGType BGType { get; set; }
|
|
|
|
public string Id { get; set; }
|
|
|
|
public List<string> RandomIdList { get; set; }
|
|
|
|
public MyPageBGInfo()
|
|
{
|
|
}
|
|
|
|
public MyPageBGInfo(JsonData json)
|
|
{
|
|
BGType = (MyPageDetail.BGType)json["select_type"].ToInt();
|
|
Id = json["mypage_id"].ToString();
|
|
RandomIdList = new List<string>();
|
|
if (json.TryGetValue("mypage_id_list", out var value))
|
|
{
|
|
for (int i = 0; i < value.Count; i++)
|
|
{
|
|
RandomIdList.Add(value[i].ToString());
|
|
}
|
|
}
|
|
}
|
|
}
|