Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/MovieSubtitles.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

117 lines
2.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard;
public class MovieSubtitles : MonoBehaviour
{
private class SubtitlesData
{
public string Text { get; private set; }
public int StartPositionTime { get; private set; }
public int EndPositionTime { get; private set; }
public SubtitlesData(string text, int startPositionTime, int endPositionTime)
{
Text = text;
StartPositionTime = startPositionTime;
EndPositionTime = endPositionTime;
}
}
private enum eStateSubtitles
{
READY,
WAIT_DISPLAY_START,
WAIT_DISPLAY_END,
FINISH
}
[SerializeField]
private UILabel _labelMovieSubtitles;
public void PlaySubtitles(string subtitlesCSV)
{
if (!PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.MOVIE_SUBTITLES))
{
Finish();
return;
}
List<SubtitlesData> subtitlesDataList = ParseSubtitlesData(subtitlesCSV);
base.gameObject.SetLayer(LayerMask.NameToLayer("SystemUI"), isSetChildren: true);
_labelMovieSubtitles.gameObject.SetActive(value: true);
StartCoroutine(ISubtitlesOnPlayMovie(subtitlesDataList));
}
public void Finish()
{
Object.Destroy(base.gameObject);
}
private List<SubtitlesData> ParseSubtitlesData(string subtitlesCSV)
{
List<SubtitlesData> list = new List<SubtitlesData>();
foreach (ArrayList item in Utility.ConvertCSV(subtitlesCSV))
{
string[] obj = (string[])item.ToArray(typeof(string));
string text = obj[0];
int startPositionTime = int.Parse(obj[1]);
int endPositionTime = int.Parse(obj[2]);
list.Add(new SubtitlesData(text, startPositionTime, endPositionTime));
}
return list;
}
private IEnumerator ISubtitlesOnPlayMovie(List<SubtitlesData> subtitlesDataList)
{
int index = 0;
SubtitlesData data = null;
eStateSubtitles state = eStateSubtitles.READY;
_labelMovieSubtitles.text = string.Empty;
while (true)
{
switch (state)
{
case eStateSubtitles.READY:
if (index < subtitlesDataList.Count)
{
data = subtitlesDataList[index];
state = eStateSubtitles.WAIT_DISPLAY_START;
}
else
{
state = eStateSubtitles.FINISH;
}
continue;
case eStateSubtitles.WAIT_DISPLAY_START:
if (Toolbox.MovieManager.GetSeekPosition() > data.StartPositionTime)
{
_labelMovieSubtitles.text = data.Text;
state = eStateSubtitles.WAIT_DISPLAY_END;
continue;
}
break;
case eStateSubtitles.WAIT_DISPLAY_END:
if (Toolbox.MovieManager.GetSeekPosition() > data.EndPositionTime)
{
_labelMovieSubtitles.text = string.Empty;
state = eStateSubtitles.READY;
index++;
continue;
}
break;
}
if (state == eStateSubtitles.FINISH)
{
break;
}
yield return null;
}
Finish();
}
}