Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using System;
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using Cute;
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namespace Wizard;
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public class Matching_Sealed : Matching
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{
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public Matching_Sealed()
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{
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errorDialogReturnText = Data.SystemText.Get("Sealed_BattleResult_0001");
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}
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public override void DoMatching(Action onFinished, int need_init, DO_MATCHING_LOG log)
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{
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base.DoMatching(onFinished, need_init, log);
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SealedBattleDoMatchingTask task = new SealedBattleDoMatchingTask(selectDeckID, need_init, (int)log);
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ConnectAPI(task, delegate
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{
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if (Data.DoMatchingDetail.data.matchingState != 3009)
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{
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DoMatchingResultSetting();
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onFinished.Call();
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}
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});
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}
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protected override void TimeOutMessageToRetry()
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{
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SystemText systemText = Data.SystemText;
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ErrorDialogWithRetry(systemText.Get("Battle_0461"), systemText.Get("Battle_0412"));
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}
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public override FinishTaskBase GetBattleFinishTask()
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{
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return new SealedBattleFinishTask();
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}
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protected override void GotoDeckSelectScene()
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{
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UIManager uiMgr = UIManager.GetInstance();
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UIManager.ChangeViewSceneParam param = new UIManager.ChangeViewSceneParam
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{
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OnFinishChangeView = delegate
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{
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uiMgr.CloseInSceneLoadingMatching();
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uiMgr.CloseInSceneLoadingBattle();
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}
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};
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uiMgr.ChangeViewScene(UIManager.ViewScene.Sealed, param);
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}
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}
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