Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/Matching_Sealed.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

52 lines
1.3 KiB
C#

using System;
using Cute;
namespace Wizard;
public class Matching_Sealed : Matching
{
public Matching_Sealed()
{
errorDialogReturnText = Data.SystemText.Get("Sealed_BattleResult_0001");
}
public override void DoMatching(Action onFinished, int need_init, DO_MATCHING_LOG log)
{
base.DoMatching(onFinished, need_init, log);
SealedBattleDoMatchingTask task = new SealedBattleDoMatchingTask(selectDeckID, need_init, (int)log);
ConnectAPI(task, delegate
{
if (Data.DoMatchingDetail.data.matchingState != 3009)
{
DoMatchingResultSetting();
onFinished.Call();
}
});
}
protected override void TimeOutMessageToRetry()
{
SystemText systemText = Data.SystemText;
ErrorDialogWithRetry(systemText.Get("Battle_0461"), systemText.Get("Battle_0412"));
}
public override FinishTaskBase GetBattleFinishTask()
{
return new SealedBattleFinishTask();
}
protected override void GotoDeckSelectScene()
{
UIManager uiMgr = UIManager.GetInstance();
UIManager.ChangeViewSceneParam param = new UIManager.ChangeViewSceneParam
{
OnFinishChangeView = delegate
{
uiMgr.CloseInSceneLoadingMatching();
uiMgr.CloseInSceneLoadingBattle();
}
};
uiMgr.ChangeViewScene(UIManager.ViewScene.Sealed, param);
}
}