Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DegreeMgr.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

75 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace Wizard;
public class DegreeMgr
{
private List<Degree> _list = new List<Degree>();
public void Add(Degree degree)
{
_list.Add(degree);
}
public List<Degree> GetList()
{
return _list;
}
public bool IsContainsInMaster(int id)
{
return _list.Find((Degree x) => x._id == id) != null;
}
public Degree Get(int id)
{
Degree degree = _list.Find((Degree x) => x._id == id);
if (degree == null)
{
degree = Get(Data.Load.data.DefaultDegreeId);
}
if (degree != null && !degree.IsEnableInCurrentLanguage)
{
degree = Get(Data.Load.data.DefaultDegreeId);
}
return degree;
}
public string GetResourcePath(int id)
{
return Get(id)._path;
}
public string GetMaskTexturePath(int id)
{
return $"degree_mask_{Get(id)._id}";
}
public void Acquired(int id)
{
Get(id).Acquired();
}
public void UnsetNew(int id)
{
Get(id).UnsetNew();
}
public void SetNew(int id)
{
Get(id).SetNew();
}
public void SetFavorite(int id, bool favorite)
{
Get(id).SetFavorite(favorite);
}
public IEnumerable<long> GetFavorites()
{
return ((IEnumerable<Degree>)_list.FindAll((Degree x) => x.IsFavorite)).Select((Func<Degree, long>)((Degree x) => x._id));
}
}