Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CloneActualFlags.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

48 lines
1.6 KiB
C#

namespace Wizard;
public class CloneActualFlags
{
private static readonly CloneActualFlags INPLAY_AND_HAND = new CloneActualFlags(inPlay: true, hand: true, deck: false, cemetery: false, banish: false, necromanceZone: false, fusionMaterial: false, unite: false, geton: false);
private static readonly CloneActualFlags INPLAY = new CloneActualFlags(inPlay: true, hand: false, deck: false, cemetery: false, banish: false, necromanceZone: false, fusionMaterial: false, unite: false, geton: false);
private static readonly CloneActualFlags ALL = new CloneActualFlags(inPlay: true, hand: true, deck: true, cemetery: true, banish: true, necromanceZone: true, fusionMaterial: true, unite: true, geton: true);
public static CloneActualFlags InPlayAndHand => INPLAY_AND_HAND;
public static CloneActualFlags InPlayCards => INPLAY;
public static CloneActualFlags All => ALL;
public bool InPlay { get; private set; }
public bool Hand { get; private set; }
public bool Deck { get; private set; }
public bool Cemetery { get; private set; }
public bool Banish { get; private set; }
public bool NecromanceZone { get; private set; }
public bool FusionMaterial { get; private set; }
public bool Unite { get; private set; }
public bool GetOn { get; private set; }
public CloneActualFlags(bool inPlay, bool hand, bool deck, bool cemetery, bool banish, bool necromanceZone, bool fusionMaterial, bool unite, bool geton)
{
InPlay = inPlay;
Hand = hand;
Deck = deck;
Cemetery = cemetery;
Banish = banish;
NecromanceZone = necromanceZone;
FusionMaterial = fusionMaterial;
Unite = unite;
GetOn = geton;
}
}