Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
85 lines
2.7 KiB
C#
85 lines
2.7 KiB
C#
using System.Collections.Generic;
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using Wizard.Battle.UI;
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namespace Wizard;
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public class AIWhenPlayBanAttack : AIWhenPlayTagArgument
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{
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private readonly int BAN_ATTACK_TYPE_ARG_OFFSET = 1;
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private CantAttackType _banAttackType;
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protected override bool _isSelectCountImplemented => true;
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protected override int SELECT_TYPE_OFFSET => 2;
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public AIWhenPlayBanAttack(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_banAttackType = AIPlayTagInitializingUtility.CreateBanAttackType(_exprList[_exprList.Count - BAN_ATTACK_TYPE_ARG_OFFSET]);
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[4]
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{
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AIScriptTokenArgType.ALL_SELECT,
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AIScriptTokenArgType.RANDOM_SELECT,
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AIScriptTokenArgType.TARGET_SELECT,
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AIScriptTokenArgType.SECOND_TARGET_SELECT
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};
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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switch (base.SelectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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AIBanAttackSimulationUtility.BanAttackAll(targetsFromField, _banAttackType);
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break;
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case AIScriptTokenArgType.RANDOM_SELECT:
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{
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int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
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AIBanAttackSimulationUtility.BanAttackRandom(targetsFromField, _banAttackType, selectCount);
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break;
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}
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case AIScriptTokenArgType.TARGET_SELECT:
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case AIScriptTokenArgType.SECOND_TARGET_SELECT:
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ExecuteTargetSelectBanAttack(tagOwner, targetsFromField, situation, field, playPtn);
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break;
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case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
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break;
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}
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}
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}
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private void ExecuteTargetSelectBanAttack(AIVirtualCard owner, List<AIVirtualCard> targets, AISituationInfo situation, AIVirtualField field, List<int> playPtn)
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{
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if (situation != null)
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{
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if (!situation.IsTargetExists(base.SelectType))
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{
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int selectCount = GetSelectCount(owner, field, playPtn, situation);
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AIBanAttackSimulationUtility.BanAttackTargetPrediction(AITargetSelectFilteringUtility.SelectCandidatesWithForceTargeting(targets, owner, playPtn), _banAttackType, selectCount);
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}
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else
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{
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AIBanAttackSimulationUtility.BanAttackTarget(situation, _banAttackType, base.SelectType);
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}
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}
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.BothInplayCards;
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}
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}
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