Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIRemoveSkill.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

80 lines
1.9 KiB
C#

using System.Linq;
namespace Wizard;
public class AIRemoveSkill : AIScriptArgumentExpressions
{
private readonly AIScriptTokenArgType[] LEGAL_TIMING_ARGS = new AIScriptTokenArgType[2]
{
AIScriptTokenArgType.WHEN_DESTROY,
AIScriptTokenArgType.WHEN_CLASH
};
private readonly AIScriptTokenArgType[] LEGAL_TYPE_ARGS = new AIScriptTokenArgType[2]
{
AIScriptTokenArgType.ALL,
AIScriptTokenArgType.KILLER
};
public AIScriptTokenArgType Timing { get; private set; }
public AIScriptTokenArgType RemoveSkillType { get; private set; }
public AIRemoveSkill(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
Timing = AIScriptTokenArgType.NONE;
RemoveSkillType = AIScriptTokenArgType.NONE;
int num = -1;
AIScriptTokenArgType legalType = AIScriptTokenArgType.NONE;
for (int i = 0; i < _exprList.Count; i++)
{
if (IsLegalType(_exprList[i], LEGAL_TYPE_ARGS, out legalType))
{
num = i;
RemoveSkillType = legalType;
break;
}
}
if (num < 0)
{
return;
}
int num2 = -1;
for (int j = 0; j < _exprList.Count; j++)
{
if (IsLegalType(_exprList[j], LEGAL_TIMING_ARGS, out legalType))
{
num2 = j;
Timing = legalType;
break;
}
}
_ = 0;
}
private bool IsLegalType(AIPolishConvertedExpression arg, AIScriptTokenArgType[] argArray, out AIScriptTokenArgType legalType)
{
legalType = AIScriptTokenArgType.NONE;
if (arg.TokenList != null && arg.TokenList.Count > 0)
{
AIScriptTokenBase aIScriptTokenBase = arg.TokenList[0];
if (aIScriptTokenBase is AIScriptArgumentToken)
{
AIScriptTokenArgType argumentType = ((AIScriptArgumentToken)aIScriptTokenBase).ArgumentType;
if (argArray.Contains(argumentType))
{
legalType = argumentType;
return true;
}
}
}
return false;
}
}