Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIOtherWhenPlayDamage.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

96 lines
3.5 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIOtherWhenPlayDamage : AIOtherWhenPlayTagArgument
{
private const int DAMAGE_OFFSET = 1;
public AIPolishConvertedExpression Damage { get; private set; }
protected override int SELECT_TYPE_OFFSET => 2;
public AIOtherWhenPlayDamage(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
if (IsLegalSelectType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], out var selectType))
{
SelectType = selectType;
}
else
{
AIConsoleUtility.LogError("AIOtherWhenPlayDamage Error!!! SelectType is " + selectType);
}
Damage = _exprList[_exprList.Count - 1];
}
protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
int damage = (int)Damage.EvalArg(tagOwner, playPtn, field);
switch (SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AIDamageSimulationUtility.DamageAll(targets, tagOwner, field, damage, situation);
break;
case AIScriptTokenArgType.RANDOM_SELECT:
AIDamageSimulationUtility.DamageRandom(targets, tagOwner, field, damage, situation);
break;
default:
AIConsoleUtility.LogError($"AIOtherWhenPlayDamage.RunTagMethod() : Unsupported SelectType {SelectType}");
break;
}
}
public override void TargetLifePrediction(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
{
if (SelectType == AIScriptTokenArgType.ALL_SELECT && (target.IsLeader || target.IsUnit) && AIFilteringUtility.CheckMatchTargetFiltering(target, GetCandidateRange(field), base.TargetFilters, playPtn, owner, situation))
{
int damageAmount = (int)Damage.EvalArg(owner, playPtn, field, situation);
int num = target.SimulateDamageAmount(damageAmount, isSkillDamage: true, owner.IsSpell);
targetLifeRecord.CurrentLife -= num;
}
}
public override void MultipleTargetLifePrediction(List<AIVirtualCard> targetList, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<LifeRecord> lifeList)
{
if (SelectType != AIScriptTokenArgType.ALL_SELECT)
{
return;
}
int damageAmount = (int)Damage.EvalArg(owner, playPtn, field, situation);
for (int i = 0; i < targetList.Count; i++)
{
AIVirtualCard aIVirtualCard = targetList[i];
LifeRecord lifeRecord = lifeList[i];
if ((!aIVirtualCard.IsLeader && !aIVirtualCard.IsUnit) || !AIFilteringUtility.CheckMatchTargetFiltering(aIVirtualCard, GetCandidateRange(field), base.TargetFilters, playPtn, owner, situation))
{
continue;
}
int num = aIVirtualCard.SimulateDamageAmount(damageAmount, isSkillDamage: true, owner.IsSpell);
lifeRecord.CurrentLife -= num;
if (lifeRecord.CurrentLife <= 0)
{
if (aIVirtualCard.IsDestroyByBanish)
{
situation.RegisterOwnBanishedCard(aIVirtualCard);
}
else
{
situation.RegisterOwnDestroyedCard(aIVirtualCard);
}
}
}
}
protected override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective: false, isBlockDead);
}
}