Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
33 lines
860 B
C#
33 lines
860 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIOtherPlayoutDamageBonus : AIFiltersArgument
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{
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private AIPolishConvertedExpression _value;
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private int VALUE_INDEX_OFFSET = 1;
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protected override int NON_FILTER_FIRST_OFFSET => VALUE_INDEX_OFFSET;
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public AIOtherPlayoutDamageBonus(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_value = _exprList[_exprList.Count - VALUE_INDEX_OFFSET];
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}
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public int GetPlayoutDamageBonus(AIVirtualCard tagOwner, AIVirtualCard target, AIVirtualField field, List<int> playPtn)
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{
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if (AIFilteringUtility.CheckMatchTargetFiltering(target, field.CardListSet.AllAllyCards, base.Filters, playPtn, tagOwner, null))
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{
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return (int)_value.EvalArg(tagOwner, playPtn, field);
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}
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return 0;
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}
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}
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