Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIOtherDamagedDamage.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

88 lines
2.6 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIOtherDamagedDamage : AITriggerAndTargetFiltersTagBase
{
private AIPolishConvertedExpression _damage;
private AIPolishConvertedExpression _count;
private const int DAMAGE_INDEX_OFFSET = 2;
private const int COUNT_INDEX_OFFSET = 1;
private const int SELECT_TYPE_OFFSET = 3;
protected override int NON_FILTER_FIRST_OFFSET => 3;
public AIScriptTokenArgType SelectType { get; private set; }
public AIOtherDamagedDamage(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 3], base.LegalSelectTypes);
_damage = _exprList[_exprList.Count - 2];
_count = _exprList[_exprList.Count - 1];
}
protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
if (targets == null || targets.Count == 0)
{
return;
}
int damage = GetDamage(tagOwner, playPtn, situation);
int times = GetTimes(tagOwner, playPtn, situation);
switch (SelectType)
{
case AIScriptTokenArgType.RANDOM_SELECT:
{
for (int j = 0; j < times; j++)
{
AIDamageSimulationUtility.DamageRandom(targets, tagOwner, field, damage, situation);
}
break;
}
case AIScriptTokenArgType.ALL_SELECT:
{
for (int i = 0; i < times; i++)
{
AIDamageSimulationUtility.DamageAll(targets, tagOwner, field, damage, situation);
}
break;
}
}
}
public int GetDamage(AIVirtualCard tagOwner, List<int> playPtn = null, AISituationInfo situation = null)
{
return (int)_damage.EvalArg(tagOwner, playPtn, tagOwner.SelfField, situation);
}
public int GetTimes(AIVirtualCard tagOwner, List<int> playPtn = null, AISituationInfo situation = null)
{
return (int)_count.EvalArg(tagOwner, playPtn, tagOwner.SelfField, situation);
}
protected override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective: false, isBlockDead);
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[2]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.RANDOM_SELECT
};
}
}