Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIGiveSkill.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

27 lines
683 B
C#

namespace Wizard;
public class AIGiveSkill : AIFiltersArgument
{
private AIScriptTokenArgType _skillType;
public AIGiveSkill(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
AIPolishConvertedExpression aIPolishConvertedExpression = _exprList[0];
if (aIPolishConvertedExpression.TokenList != null && aIPolishConvertedExpression.TokenList.Count > 0 && aIPolishConvertedExpression.TokenList[0] is AIScriptArgumentToken aIScriptArgumentToken)
{
_skillType = aIScriptArgumentToken.ArgumentType;
}
}
public AIScriptTokenArgType GetSkillType()
{
return _skillType;
}
}