Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIEvoDamage.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

123 lines
4.0 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIEvoDamage : AIEvoTagArgument
{
private AIPolishConvertedExpression _damage;
private AIPolishConvertedExpression _count;
private readonly int COUNT_ARG_OFFSET = 1;
private readonly int DAMAGE_ARG_OFFSET = 2;
private int _countTemp;
protected override int SELECT_TYPE_OFFSET => 3;
public AIEvoDamage(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_damage = _exprList[_exprList.Count - DAMAGE_ARG_OFFSET];
_count = _exprList[_exprList.Count - COUNT_ARG_OFFSET];
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
return;
}
int num = (int)_damage.EvalArg(tagOwner, playPtn, field, situation);
int num2 = (int)_count.EvalArg(tagOwner, playPtn, field, situation);
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
{
for (int j = 0; j < num2; j++)
{
AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, num, situation);
}
break;
}
case AIScriptTokenArgType.RANDOM_SELECT:
{
for (int i = 0; i < num2; i++)
{
AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, num, situation);
}
break;
}
case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
AIDamageSimulationUtility.DamageRandomMultiSelect(targetsFromField, tagOwner, field, num, num2, situation);
break;
case AIScriptTokenArgType.TARGET_SELECT:
case AIScriptTokenArgType.SECOND_TARGET_SELECT:
AIDamageSimulationUtility.ExecuteTargetSelectDamage(tagOwner, targetsFromField, field, playPtn, situation, base.SelectType, num, num2);
break;
case AIScriptTokenArgType.DIVIDED_SELECT:
AIDamageSimulationUtility.DamageOldOrderedTargets(targetsFromField, num, tagOwner, field, playPtn, situation);
break;
case AIScriptTokenArgType.REVERSE_TARGET:
case AIScriptTokenArgType.FIRST_SELECT:
break;
}
}
public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
{
if (candidate.IsIndependent)
{
return false;
}
AIVirtualField selfField = owner.SelfField;
List<int> bestPlayPtn = selfField.BestPlayPtn;
_countTemp = (int)_count.EvalArg(owner, bestPlayPtn, selfField, situation);
if (!IsCertainlyIncludeTarget(owner, candidate, situation))
{
return false;
}
int damageAmount = (int)_damage.EvalArg(owner, bestPlayPtn, selfField, situation);
return candidate.SimulateDamageAmount(damageAmount, isSkillDamage: true, owner.IsSpell) * _countTemp >= candidate.Life;
}
protected override bool CheckIsCandidateSelectedBySelectType(List<AIVirtualCard> targets, AISituationInfo situation, AIVirtualCard candidate)
{
if (base.SelectType == AIScriptTokenArgType.RANDOM_MULTI_SELECT)
{
return targets.Count <= _countTemp;
}
return base.CheckIsCandidateSelectedBySelectType(targets, situation, candidate);
}
protected override List<AIVirtualCard> GetBaseFilteringCards(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead)
{
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead: true);
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[6]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.RANDOM_SELECT,
AIScriptTokenArgType.RANDOM_MULTI_SELECT,
AIScriptTokenArgType.TARGET_SELECT,
AIScriptTokenArgType.SECOND_TARGET_SELECT,
AIScriptTokenArgType.DIVIDED_SELECT
};
}
public override AIRemovalType GetRemovalType()
{
return AIRemovalType.Damage;
}
}