Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIEmoteOnTurnTransition.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

57 lines
1.6 KiB
C#

namespace Wizard;
public class AIEmoteOnTurnTransition : AIScriptArgumentExpressions
{
private readonly int SIDE_INDEX;
private readonly int EMOTE_ID_INDEX = 1;
public AIScriptTokenArgType Side { get; private set; }
public int EmoteId { get; private set; }
public AIEmoteOnTurnTransition(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
if (_exprList.Count <= EMOTE_ID_INDEX)
{
AIConsoleUtility.LogError($"AIEmoteOnTurnTransition Argument Error!! Arg count is not enough [count:{_exprList.Count}]");
return;
}
AIPolishConvertedExpression arg = _exprList[SIDE_INDEX];
if (IsSideTokenArgType(arg, out var dstTokenARgType))
{
Side = dstTokenARgType;
}
else
{
Side = AIScriptTokenArgType.ALLY;
AIConsoleUtility.LogError("AIEmoteOnTurnTransition Side Expression Error!! SideType =" + dstTokenARgType);
}
AIPolishConvertedExpression aIPolishConvertedExpression = _exprList[EMOTE_ID_INDEX];
if (aIPolishConvertedExpression.TokenList != null && aIPolishConvertedExpression.TokenList.Count > 0)
{
AIScriptTokenBase aIScriptTokenBase = aIPolishConvertedExpression.TokenList[0];
EmoteId = (int)aIScriptTokenBase.Value;
}
else
{
EmoteId = -1;
}
}
public int GetEmoteIdIfSideIsCorrect(bool isOwnerTurn)
{
if (Side == AIScriptTokenArgType.BOTH || (Side == AIScriptTokenArgType.ALLY && isOwnerTurn) || (Side == AIScriptTokenArgType.OPPONENT && !isOwnerTurn))
{
return EmoteId;
}
return -1;
}
}