Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIDeckAcccessor.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

42 lines
850 B
C#

namespace Wizard;
public class AIDeckAcccessor
{
private AIDeckData commonDic;
private AIDeckData allyCommonDic;
private AIDeckData curDic;
public AIDeckAcccessor(AIDeckData _curDic, AIDeckData _commonDic, AIDeckData _allyCommonDic)
{
curDic = _curDic;
commonDic = _commonDic;
allyCommonDic = _allyCommonDic;
}
private AICardData SearchAllyCardData(int card_id)
{
AICardData aICardData = null;
if (curDic != null)
{
aICardData = curDic.SearchCardData(card_id);
}
if (aICardData == null)
{
aICardData = allyCommonDic.SearchCardData(card_id);
}
return aICardData;
}
public AICardData SearchCardData(int cardId, bool isAlly)
{
AICardData aICardData = null;
if (isAlly)
{
return SearchAllyCardData(cardId);
}
return commonDic.SearchCardData(cardId);
}
}