SoloDefaultsToScripted was only consulted by ArenaTwoPickBattleController; RankBattleController did its own inline pair-up + state-code mapping and ignored the flag entirely. Result: turning on the flag globally only short-circuited TK2 polls, while rank-battle polls still parked for the PvpFirstThenAiFallback threshold (15s) before resolving — surfaced today when the user set the flag and saw rank-battle still queue, then bot- battle via the client-side AI (not the server-side Scripted lifecycle we need to test WS traffic against). New IMatchingResolver owns the cross-cutting decisions: - honor scriptedOptIn (per-request) OR options.SoloDefaultsToScripted (process-wide) — bypass pair-up, register Scripted, return 3004 - otherwise call IMatchingPairUpService.TryPairAsync and translate the PairUpResult to the 3002/3004/3007/3011 vocabulary Family controllers shed the duplicated logic: - ArenaTwoPickBattleController: ~50 LOC → ~25; preserves ?scripted=1 query opt-in (parsed permissively for "1"/"true") and the ArenaTwoPickException catch - RankBattleController: ~30 LOC → ~12; preserves the 3001 mapping for InvalidOperationException (no deck for format) and card_master_id emission DoMatchingContractTests is the durable enforcement: parametrized over TK2 + rotation + unlimited rank, asserts SoloDefaultsToScripted=true makes every family's first poll skip 3002 and return SUCCEEDED with a battle_id + node_server_url. Adding a fourth family that forgets to route through IMatchingResolver fails this test — that's the point. MatchingResolverTests covers the six resolver paths in isolation with mocks; per-test Harness locals (not fixture-level fields) because the assembly is [Parallelizable(ParallelScope.All)] and shared mocks race. 957 tests passing (was 948; +9: 6 resolver + 3 contract parametrizations). No regressions in the existing TK2 / rank-battle controller suites. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
84 lines
3.1 KiB
C#
84 lines
3.1 KiB
C#
using Microsoft.AspNetCore.Mvc;
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using SVSim.BattleNode.Bridge;
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using SVSim.EmulatedEntrypoint.Matching;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.ArenaTwoPick;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaTwoPick;
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using SVSim.EmulatedEntrypoint.Services;
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namespace SVSim.EmulatedEntrypoint.Controllers;
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[Route("arena_two_pick_battle")]
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public class ArenaTwoPickBattleController : SVSimController
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{
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private readonly IArenaTwoPickService _svc;
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private readonly IMatchContextBuilder _matchContextBuilder;
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private readonly IMatchingResolver _resolver;
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public ArenaTwoPickBattleController(
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IArenaTwoPickService svc,
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IMatchContextBuilder matchContextBuilder,
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IMatchingResolver resolver)
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{
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_svc = svc;
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_matchContextBuilder = matchContextBuilder;
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_resolver = resolver;
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}
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[HttpPost("do_matching")]
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public async Task<IActionResult> DoMatching(
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[FromBody] DoMatchingRequest req,
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[FromQuery(Name = "scripted")] string? scripted = null,
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CancellationToken ct = default)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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// Accept "1" or "true" (case-insensitive) as per-request opt-in for the Scripted
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// path. ASP.NET's default bool binder rejects "1", so parse permissively here.
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// BattleNodeOptions.SoloDefaultsToScripted is the process-wide equivalent and is
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// applied inside the resolver.
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var scriptedOptIn = scripted is not null
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&& (scripted == "1" || string.Equals(scripted, "true", StringComparison.OrdinalIgnoreCase));
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try
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{
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var ctx = await _matchContextBuilder.BuildForTwoPickAsync(vid);
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var r = await _resolver.ResolveAsync("arena_two_pick_battle", new BattlePlayer(vid, ctx), scriptedOptIn, ct);
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return Ok(new DoMatchingResponseDto
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{
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MatchingState = r.MatchingState,
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BattleId = r.BattleId,
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NodeServerUrl = r.NodeServerUrl,
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});
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}
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catch (ArenaTwoPickException ex)
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{
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return BadRequest(new { error_code = ex.ErrorCode });
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}
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}
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[HttpPost("finish")]
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public async Task<IActionResult> Finish([FromBody] BattleFinishRequest req)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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try
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{
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var result = await _svc.RecordBattleResultAsync(vid, req.BattleResult == 1);
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return Ok(new BattleFinishResponseDto
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{
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BattleResult = result.BattleResult,
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GetClassExperience = result.GetClassExperience,
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ClassExperience = result.ClassExperience,
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ClassLevel = result.ClassLevel,
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SpotPointInfo = new SpotPointInfoDto
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{
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BeforeSpotPoint = result.BeforeSpotPoint,
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AddSpotPoint = result.AddSpotPoint,
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AfterSpotPoint = result.AfterSpotPoint,
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},
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});
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}
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catch (ArenaTwoPickException ex)
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{
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return BadRequest(new { error_code = ex.ErrorCode });
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}
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}
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}
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