Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
26 lines
674 B
C#
26 lines
674 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public class MyRotationAbilityGroup
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{
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public List<MyRotationInfo.MyRotationBonus> AbilityList;
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public int StartPackNumber { get; }
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public int LastPackNumber { get; }
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public string StartPackShortName { get; }
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public string LastPackShortName { get; }
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public MyRotationAbilityGroup(int startNumber, int lastNumber, string startPackShorName, string lastPackShortName, List<MyRotationInfo.MyRotationBonus> list)
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{
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StartPackNumber = startNumber;
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LastPackNumber = lastNumber;
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StartPackShortName = startPackShorName;
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LastPackShortName = lastPackShortName;
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AbilityList = list;
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}
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}
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