Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DeckInfoTask.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

63 lines
1.6 KiB
C#

namespace Wizard;
public class DeckInfoTask : BaseTask
{
public class DeckInfoTaskParam : BaseParam
{
public int deck_format;
}
public class DeckInfoTaskParamForCopySrcGet : BaseParam
{
public int deck_format;
public int create_deck_format;
}
private Format _format;
public DeckGroupListData DeckGroupListData { get; private set; }
public DeckInfoTask(bool isRoom = false)
{
if (isRoom)
{
base.type = ApiType.Type.OpenRoomDeckInfo;
}
else
{
base.type = ApiType.Type.DeckInfo;
}
}
public void SetParameter(Format format)
{
DeckInfoTaskParam deckInfoTaskParam = new DeckInfoTaskParam();
deckInfoTaskParam.deck_format = Data.FormatConvertApi(format);
base.Params = deckInfoTaskParam;
_format = format;
}
public void SetParameterForCopySrcGet(Format format, Format copyTargetFormat)
{
DeckInfoTaskParamForCopySrcGet deckInfoTaskParamForCopySrcGet = new DeckInfoTaskParamForCopySrcGet();
deckInfoTaskParamForCopySrcGet.deck_format = Data.FormatConvertApi(format);
deckInfoTaskParamForCopySrcGet.create_deck_format = Data.FormatConvertApi(copyTargetFormat);
base.Params = deckInfoTaskParamForCopySrcGet;
_format = format;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
GameMgr.GetIns().GetDataMgr().SetMaintenanceCardIds(base.ResponseData["data"]["maintenance_card_list"]);
DeckGroupListData = new DeckGroupListData(base.ResponseData["data"], _format);
GameMgr.GetIns().GetDataMgr().CurrentDeckListParamData = DeckGroupListData;
return num;
}
}