Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
406 lines
11 KiB
C#
406 lines
11 KiB
C#
using System;
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using UnityEngine;
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using Wizard.RoomMatch;
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namespace Wizard;
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public class Footer : UIBase
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{
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[SerializeField]
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private UIButton[] underButtons;
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[SerializeField]
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private UISprite[] underButtonSprites;
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[SerializeField]
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private UILabel[] underButtonLabels;
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[SerializeField]
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private UILabelGradientOverwriter[] _labelGradientOverwriters;
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[SerializeField]
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private UILabelEffectOverwriter[] _labelEffectOverwriters;
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[SerializeField]
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private GameObject m_footerMenuObj;
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[SerializeField]
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private GameObject InviteIcon;
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[SerializeField]
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private GameObject ArenaIcon;
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[SerializeField]
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private GameObject _soloPlayIcon;
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[SerializeField]
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private GameObject _shopIcon;
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[SerializeField]
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private GameObject OtherIcon;
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private string[] menuIdleTexTbl = new string[7] { "btn_main_home_off", "btn_main_story_off", "btn_main_battle_off", "btn_main_arena_off", "btn_main_card_off", "btn_main_shop_off", "btn_main_other_off" };
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private string[] menuPushTexTbl = new string[7] { "btn_main_home_on", "btn_main_story_on", "btn_main_battle_on", "btn_main_arena_on", "btn_main_card_on", "btn_main_shop_on", "btn_main_other_on" };
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public UIButton[] _underButtons => underButtons;
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public GameObject _footerMenuObj => m_footerMenuObj;
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public int CurrentIndex { get; private set; }
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private void Awake()
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{
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UpdateCurrentIndex(0);
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InviteIconDisp(inDisp: false);
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UpdateArenaBadgeIcon();
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SoloPlayIconDisp(inDisp: false);
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SetShopIconVisible(visible: false);
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underButtonLabels[0].text = Data.SystemText.Get("MyPage_0001");
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underButtonLabels[1].text = Data.SystemText.Get("MyPage_0002");
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underButtonLabels[2].text = Data.SystemText.Get("MyPage_0003");
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underButtonLabels[3].text = Data.SystemText.Get("MyPage_0004");
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underButtonLabels[4].text = Data.SystemText.Get("MyPage_0005");
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underButtonLabels[5].text = Data.SystemText.Get("MyPage_0006");
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underButtonLabels[6].text = Data.SystemText.Get("MyPage_0007");
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for (int i = 0; i < underButtons.Length; i++)
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{
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UIButton buttonUnder = underButtons[i];
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buttonUnder.gameObject.layer = 27;
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buttonUnder.onClick.Clear();
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buttonUnder.onClick.Add(new EventDelegate(delegate
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{
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UIManager uiMgr = UIManager.GetInstance();
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int selectedMenu = int.Parse(buttonUnder.name);
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if (uiMgr.IsTouchable)
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{
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if (MyPageMenu.Instance != null)
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{
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if (!MyPageMenu.Instance.IsVisible)
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{
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Action action = delegate
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{
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UIManager.ChangeViewSceneParam param2 = new UIManager.ChangeViewSceneParam
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{
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MyPageMenuIndex = selectedMenu,
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IsCutCardMotion = false
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};
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if (UIManager.GetInstance().IsCurrentScene(UIManager.ViewScene.Room))
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{
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(UIManager.GetInstance().GetUIBase(UIManager.ViewScene.Room) as RoomRoot).CreateChangeSceneDialog(UIManager.ViewScene.MyPage, param2, delegate
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{
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UpdateCurrentIndex(selectedMenu);
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});
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}
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else
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{
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buttonSoundMenu();
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uiMgr.ChangeViewScene(UIManager.ViewScene.MyPage, param2);
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UpdateCurrentIndex(selectedMenu);
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}
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};
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if (uiMgr.GetUiBaseOfCurrentScene().IsGetOutOfScene(action))
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{
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action();
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}
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}
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else
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{
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buttonSoundMenu();
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if (CanPushCurrentButton(selectedMenu))
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{
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MyPageMenu.Instance.ChangeMenu(selectedMenu);
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}
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}
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}
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else
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{
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UIManager.ChangeViewSceneParam param = new UIManager.ChangeViewSceneParam
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{
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MyPageMenuIndex = selectedMenu,
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IsCutCardMotion = false
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};
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if (UIManager.GetInstance().IsCurrentScene(UIManager.ViewScene.Room))
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{
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(UIManager.GetInstance().GetUIBase(UIManager.ViewScene.Room) as RoomRoot).CreateChangeSceneDialog(UIManager.ViewScene.MyPage, param, delegate
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{
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UpdateCurrentIndex(selectedMenu);
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});
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}
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else
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{
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buttonSoundMenu();
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uiMgr.ChangeViewScene(UIManager.ViewScene.MyPage, param);
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UpdateCurrentIndex(selectedMenu);
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}
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}
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}
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}));
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}
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UpdateArenaBadgeIcon();
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UpdateInviteIcon();
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UpdateOtherBadgeIcon();
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UpdateSoloPlayBadgeIcon();
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UpdateShopBadgeIcon();
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}
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protected bool CanPushCurrentButton(int selectedMenuIndex)
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{
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if (CurrentIndex != selectedMenuIndex)
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{
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return true;
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}
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if (UIManager.GetInstance().GetCurrentScene() == UIManager.ViewScene.MyPage && MyPageMenu.Instance.IsEnableFooterCurrentMenu)
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{
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return true;
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}
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return false;
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}
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private void buttonSoundMenu()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SWITCH_MENU);
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}
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public void ShowFooterMenu(bool isShow)
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{
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m_footerMenuObj.SetActive(isShow);
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EnableMyPageCamera();
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if (isShow)
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{
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UpdateArenaBadgeIcon();
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}
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}
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private void EnableMyPageCamera()
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{
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if (MyPageMenu.Instance != null)
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{
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UIManager.GetInstance().MyPageUICameraObj.SetActive(_footerMenuObj.activeSelf || MyPageMenu.Instance.IsVisible);
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}
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else
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{
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UIManager.GetInstance().MyPageUICameraObj.SetActive(_footerMenuObj.activeSelf);
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}
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}
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public void UpdateCurrentIndex(int pushMenuIdx)
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{
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CurrentIndex = pushMenuIdx;
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int num = menuIdleTexTbl.Length;
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for (int i = 0; i < num; i++)
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{
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underButtonSprites[i].spriteName = menuIdleTexTbl[i];
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}
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underButtonSprites[pushMenuIdx].spriteName = menuPushTexTbl[pushMenuIdx];
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}
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public void SetButtonEnableColorChange(int btnIndex, bool btnIsEnable = true)
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{
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underButtons[btnIndex].isEnabled = btnIsEnable;
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if (btnIsEnable)
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{
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underButtonLabels[btnIndex].color = LabelDefine.TEXT_COLOR_BUTTON_ENABLE;
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underButtonSprites[btnIndex].color = Color.white;
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underButtonLabels[btnIndex].effectColor = LabelDefine.OUTLINE_COLOR_FOOTER_DEFAULT;
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return;
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}
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underButtonLabels[btnIndex].color = LabelDefine.TEXT_COLOR_BUTTON_DISABLE;
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underButtonSprites[btnIndex].color = LabelDefine.TEXT_COLOR_BUTTON_DISABLE;
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if (Array.IndexOf(menuIdleTexTbl, underButtonSprites[btnIndex].spriteName) >= 0)
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{
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underButtonLabels[btnIndex].effectColor = LabelDefine.OUTLINE_COLOR_FOOTER_DISABLE_DEFAULT;
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}
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else
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{
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underButtonLabels[btnIndex].effectColor = LabelDefine.OUTLINE_COLOR_FOOTER_DISABLE_PUSH;
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}
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}
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public void SetAllButtonEnableColorChange(bool isEnable)
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{
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for (int i = 0; i < underButtons.Length; i++)
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{
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SetButtonEnableColorChange(i, isEnable);
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}
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}
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public void SetButtonEnable(int index, bool isEnable)
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{
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underButtons[index].isEnabled = isEnable;
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}
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public void InviteIconDisp(bool inDisp)
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{
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InviteIcon.SetActive(inDisp);
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}
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public void SoloPlayIconDisp(bool inDisp)
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{
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_soloPlayIcon.SetActive(inDisp);
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}
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private void OtherIconDisp(bool inDisp)
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{
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OtherIcon.SetActive(inDisp);
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}
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private void SetShopIconVisible(bool visible)
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{
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_shopIcon.SetActive(visible);
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}
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public void UpdateInviteIcon()
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{
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InviteIconDisp(Data.Load.data._receiveInviteCount > 0);
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}
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public void UpdateArenaBadgeIcon()
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{
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bool active = false;
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if (Data.Load.data._userTutorial.TutorialStep != 100)
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{
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ArenaIcon.SetActive(value: false);
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return;
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}
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if (Data.ArenaData != null && Data.ArenaData.ColosseumData.IsFreeEntry)
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{
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active = true;
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}
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if (Data.MyPageNotifications.data.IsCompetitionBadge)
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{
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active = true;
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}
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if (Data.MyPageNotifications.data.IsInviteGathering)
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{
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active = true;
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}
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if (Data.MyPageNotifications.data.GatheringMyPageInfo.IsMatchingNotification)
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{
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active = true;
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}
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ArenaIcon.SetActive(active);
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}
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public void UpdateSoloPlayBadgeIcon()
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{
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bool flag = false;
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bool flag2 = false;
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bool flag3 = false;
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if (Data.Load.data._userTutorial.TutorialStep == 100)
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{
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flag = Data.MyPageNotifications.data.QuestOpenInfo.IsDisplayBadge;
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flag2 = Data.MyPageNotifications.data.StoryNotification.IsDisplayBadge;
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flag3 = Data.MyPageNotifications.data.IsPracticePuzzleBadgeEnable;
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}
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SoloPlayIconDisp(flag || flag2 || flag3);
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}
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public void UpdateQuestBadgeIcon(bool isDisp)
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{
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bool flag = isDisp;
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bool flag2 = false;
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bool flag3 = false;
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if (Data.Load.data._userTutorial.TutorialStep == 100)
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{
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flag2 = Data.MyPageNotifications.data.StoryNotification.IsDisplayBadge;
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flag3 = Data.MyPageNotifications.data.IsPracticePuzzleBadgeEnable;
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}
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SoloPlayIconDisp(flag || flag2 || flag3);
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}
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public void TurnOffStoryBadgeIcon(bool isTurnOffDisplayBadgeFlag)
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{
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bool flag = false;
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bool flag2 = false;
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if (Data.Load.data._userTutorial.TutorialStep == 100)
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{
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flag = Data.MyPageNotifications.data.QuestOpenInfo.IsDisplayBadge;
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flag2 = Data.MyPageNotifications.data.IsPracticePuzzleBadgeEnable;
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}
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if (isTurnOffDisplayBadgeFlag)
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{
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Data.MyPageNotifications.data.StoryNotification.TurnOffIsDisplayBadge();
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}
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SoloPlayIconDisp(flag || flag2);
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}
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public void UpdateOtherBadgeIcon()
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{
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OtherIconDisp(Data.MyPageNotifications.data.ReceiveFriendApplyCount > 0);
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}
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public void UpdateShopBadgeIcon()
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{
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if (Data.Load.data._userTutorial.TutorialStep != 100)
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{
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SetShopIconVisible(visible: false);
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}
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else if (Data.MyPageNotifications.data.ShopNotification.AppealCardPack == null)
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{
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SetShopIconVisible(visible: false);
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}
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else
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{
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SetShopIconVisible(Data.MyPageNotifications.data.ShopNotification.AppealCardPack.NeedsFooterBadgeIcon);
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}
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}
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public void SetShopBadgeIconVisible(bool visible)
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{
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Data.MyPageNotifications.data.ShopNotification.AppealCardPack.NeedsFooterBadgeIcon = visible;
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UpdateShopBadgeIcon();
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}
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public void OverwriteLabelColors(eColorCodeId gradientTopColorId, eColorCodeId gradientBottomColorId, eColorCodeId effectColorId)
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{
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OverwriteLabelGradients(gradientTopColorId, gradientBottomColorId);
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OverwriteLabelEffects(effectColorId);
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}
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public void CancelOverwriteLabelColors()
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{
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CancelOverwriteLabelGradients();
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CancelOverwriteLabelEffects();
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}
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private void OverwriteLabelGradients(eColorCodeId topColorId, eColorCodeId bottomColorId)
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{
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UILabelGradientOverwriter[] labelGradientOverwriters = _labelGradientOverwriters;
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foreach (UILabelGradientOverwriter obj in labelGradientOverwriters)
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{
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obj.enabled = true;
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obj.GradientTopColorId = topColorId;
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obj.GradientBottomColorId = bottomColorId;
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}
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}
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private void CancelOverwriteLabelGradients()
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{
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UILabelGradientOverwriter[] labelGradientOverwriters = _labelGradientOverwriters;
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for (int i = 0; i < labelGradientOverwriters.Length; i++)
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{
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labelGradientOverwriters[i].enabled = false;
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}
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}
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private void OverwriteLabelEffects(eColorCodeId colorId)
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{
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UILabelEffectOverwriter[] labelEffectOverwriters = _labelEffectOverwriters;
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foreach (UILabelEffectOverwriter obj in labelEffectOverwriters)
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{
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obj.enabled = true;
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obj.EffectColorId = colorId;
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}
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}
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private void CancelOverwriteLabelEffects()
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{
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UILabelEffectOverwriter[] labelEffectOverwriters = _labelEffectOverwriters;
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for (int i = 0; i < labelEffectOverwriters.Length; i++)
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{
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labelEffectOverwriters[i].enabled = false;
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}
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}
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}
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