Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/PlayerStaticData.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

821 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using LitJson;
using UnityEngine;
namespace Wizard;
public class PlayerStaticData : MonoBehaviour
{
public class UserTex
{
public enum Type
{
Emblem,
RankIcon,
Country
}
public Texture[] m_loadedList;
public List<UITexture>[] m_requiredAttachList;
public List<string> m_unloadList = new List<string>();
private readonly Type m_type;
private readonly int m_sizeDiffNum;
public int m_loadingCnt;
public Format Format;
private List<string> _rankIconPathList = new List<string>();
public UserTex(Type type)
{
m_type = type;
m_sizeDiffNum = GetSizeDiffNum(m_type);
m_loadedList = new Texture[m_sizeDiffNum];
m_requiredAttachList = new List<UITexture>[m_sizeDiffNum];
for (int i = 0; i < m_requiredAttachList.Length; i++)
{
m_requiredAttachList[i] = new List<UITexture>();
}
}
public void LoadTexture()
{
ResourcesManager resourcesManager = Toolbox.ResourcesManager;
List<string> pathList = null;
if (m_type == Type.RankIcon)
{
pathList = GetRankTexturePath();
for (int i = 0; i < m_sizeDiffNum; i++)
{
m_loadedList[i] = null;
}
}
else
{
for (int j = 0; j < m_sizeDiffNum; j++)
{
m_loadedList[j] = null;
m_loadingCnt++;
string texturePath = GetTexturePath(GetTextureName(), j);
if (pathList == null)
{
pathList = new List<string>();
}
pathList.Add(texturePath);
}
}
resourcesManager.StartCoroutine_LoadAssetGroupSync(pathList, delegate
{
m_loadingCnt = 0;
UpdateTexture();
UnloadTexture();
if (m_type == Type.RankIcon)
{
_rankIconPathList.AddRange(pathList);
}
});
}
private List<string> GetRankTexturePath()
{
List<string> list = new List<string>();
GetRankTexturePathSub(Format.Unlimited, list);
GetRankTexturePathSub(Format.Rotation, list);
m_loadingCnt += list.Count;
return list;
}
private static void GetRankTexturePathSub(Format format, List<string> list)
{
list.Add(Toolbox.ResourcesManager.GetAssetTypePath(UserRank(format).ToString("00"), ResourcesManager.AssetLoadPathType.RankIcon_S));
list.Add(Toolbox.ResourcesManager.GetAssetTypePath(UserRank(format).ToString("00"), ResourcesManager.AssetLoadPathType.RankIcon_L));
}
public void ReLoadTexture(string oldId, string newId)
{
if (m_type != Type.RankIcon && !string.IsNullOrEmpty(oldId) && !m_unloadList.Contains(oldId))
{
m_unloadList.Add(oldId);
}
if (!string.IsNullOrEmpty(newId))
{
m_unloadList.Remove(newId);
LoadTexture();
return;
}
for (int i = 0; i < m_sizeDiffNum; i++)
{
m_loadedList[i] = null;
}
}
public void AttachTexture(UITexture uiTexture, int size)
{
if (m_loadingCnt == 0)
{
uiTexture.mainTexture = m_loadedList[size];
}
else
{
m_requiredAttachList[size].Add(uiTexture);
}
}
private void UpdateTexture()
{
ResourcesManager resourcesManager = Toolbox.ResourcesManager;
for (int i = 0; i < m_sizeDiffNum; i++)
{
Texture mainTexture = (m_loadedList[i] = resourcesManager.LoadObject(GetTexturePath(GetTextureName(), i, isfetch: true)) as Texture);
List<UITexture> list = m_requiredAttachList[i];
foreach (UITexture item in list)
{
item.mainTexture = mainTexture;
}
list.Clear();
}
}
private void UnloadTexture()
{
List<string> list = new List<string>();
foreach (string unload in m_unloadList)
{
for (int i = 0; i < m_sizeDiffNum; i++)
{
list.Add(GetTexturePath(unload, i));
}
}
m_unloadList.Clear();
list.AddRange(_rankIconPathList);
_rankIconPathList.Clear();
Toolbox.ResourcesManager.RemoveAssetGroup(list);
}
private static int GetSizeDiffNum(Type type)
{
return type switch
{
Type.Emblem => 2,
Type.RankIcon => 2,
Type.Country => 2,
_ => 0,
};
}
private string GetTexturePath(string name, int sizeId, bool isfetch = false)
{
int num = 0;
switch (m_type)
{
case Type.Emblem:
num = 42;
break;
case Type.RankIcon:
num = 49;
break;
case Type.Country:
num = 51;
break;
}
return Toolbox.ResourcesManager.GetAssetTypePath(name, (ResourcesManager.AssetLoadPathType)(num + sizeId), isfetch);
}
private string GetTextureName()
{
return m_type switch
{
Type.Emblem => UserEmblemID.ToString(),
Type.RankIcon => (GameMgr.GetIns().GetDataMgr().IsDipslayHighRankFormat() ? UserRankHighAllFormat() : UserRank(Format)).ToString("00"),
Type.Country => UserCountryCode,
_ => "",
};
}
}
public enum EmblemTexSize
{
S,
M,
MAX
}
public enum RankTexSize
{
S,
L,
MAX
}
public enum CountryTexSize
{
S,
M,
MAX
}
public enum AgreementState
{
Agreed,
NotAgree,
Reset
}
public enum LootBoxType
{
GACHA,
TWOPICK,
SEALED,
COLOSSEUM,
COMPETITION,
SPECIAL_CRYSTAL,
MAX
}
public static AgreementState _tosAgreementState = AgreementState.NotAgree;
public static AgreementState _privacyPolicyAgreementState = AgreementState.NotAgree;
private static UserTex UserEmblemTexture = new UserTex(UserTex.Type.Emblem);
private static UserTex UserCountryTexture = new UserTex(UserTex.Type.Country);
private static UserTex UserRankTexture = new UserTex(UserTex.Type.RankIcon);
public static TimeData UserTime = new TimeData();
public static int UserViewerID => Certification.ViewerId;
public static string UserName
{
get
{
if (Data.Load.data == null)
{
return "";
}
return Data.Load.data._userInfo.name;
}
set
{
Data.Load.data._userInfo.name = value;
}
}
public static string UserRegionCode => PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.CURRENT_REGION_CODE);
public static bool IsOfficialUser { get; set; }
public static bool IsOfficialUserDisplay { get; set; }
public static AgreementState KorAuthorityAgreementState { get; set; } = AgreementState.NotAgree;
public static int UserCrystalCount
{
get
{
if (Data.Load.data == null)
{
return 0;
}
return Data.Load.data._userCrystalCount.total_crystal;
}
set
{
Data.Load.data._userCrystalCount.total_crystal = value;
}
}
public static int UserRupyCount
{
get
{
if (Data.Load.data == null)
{
return 0;
}
return Data.Load.data._userCrystalCount.rupy;
}
set
{
Data.Load.data._userCrystalCount.rupy = value;
}
}
public static int UserRedEtherCount
{
get
{
if (Data.Load.data == null)
{
return 0;
}
return Data.Load.data._userCrystalCount.red_ether;
}
set
{
Data.Load.data._userCrystalCount.red_ether = value;
}
}
public static int UserSpotCardPointCount
{
get
{
if (Data.Load.data == null)
{
return 0;
}
return Data.Load.data._userCrystalCount._spotcardPoint;
}
set
{
Data.Load.data._userCrystalCount._spotcardPoint = value;
}
}
public static int UserOrbNum
{
get
{
return GetItemNum(1000);
}
set
{
UpdateItemNum(1000, value);
}
}
public static int UserChallengeTicketNum
{
get
{
return GetItemNum(1);
}
set
{
UpdateItemNum(1, value);
}
}
public static int UserColosseumTicketNum
{
get
{
return GetItemNum(2);
}
set
{
UpdateItemNum(2, value);
}
}
public static long UserEmblemID
{
get
{
return Data.Load.data._userInfo.selected_emblem_id;
}
set
{
UserInfo userInfo = Data.Load.data._userInfo;
long selected_emblem_id = userInfo.selected_emblem_id;
if (selected_emblem_id != value)
{
userInfo.selected_emblem_id = value;
UserEmblemTexture.ReLoadTexture(selected_emblem_id.ToString(), value.ToString());
}
}
}
public static int UserDegreeID
{
get
{
return Data.Load.data._userInfo.selected_degree_id;
}
set
{
Data.Load.data._userInfo.selected_degree_id = value;
}
}
public static string UserCountryCode
{
get
{
return Data.Load.data._userInfo.country_code;
}
set
{
UserInfo userInfo = Data.Load.data._userInfo;
string country_code = userInfo.country_code;
if (country_code != value)
{
userInfo.country_code = value;
UserCountryTexture.ReLoadTexture(country_code, value);
}
}
}
public static bool UserPromotionFlag
{
get
{
return Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.is_promotion;
}
set
{
Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.is_promotion = value;
}
}
public static int UserPromotionMatchCount
{
get
{
return Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.match_count;
}
set
{
Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.match_count = value;
}
}
public static int UserPromotionWinCount
{
get
{
return Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.win;
}
set
{
Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.win = value;
}
}
public static int UserPromotionLoseCount
{
get
{
return Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.lose;
}
set
{
Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.lose = value;
}
}
public static string UserBirthDay
{
get
{
return Data.Load.data._userInfo.birth_day;
}
set
{
Data.Load.data._userInfo.birth_day = value;
}
}
public static bool IsLootBoxRegulation(LootBoxType type)
{
return Data.Load.data.LootBoxReguration[(int)type];
}
public static bool IsPurchaseNotificationOfLootBox()
{
for (int i = 0; i < 6; i++)
{
if (IsLootBoxRegulation((LootBoxType)i))
{
return true;
}
}
return false;
}
public static int GetItemNum(int itemId)
{
if (Data.Load.data._userItemDict == null)
{
return 0;
}
if (Data.Load.data._userItemDict.ContainsKey(itemId))
{
return Data.Load.data._userItemDict[itemId];
}
return 0;
}
public static void InitializeItemNum(int itemId, int num)
{
UpdateItemNum(itemId, num);
}
public static void UpdateItemNum(int itemId, int num)
{
if (Data.Load.data._userItemDict == null)
{
Data.Load.data._userItemDict = new Dictionary<int, int>();
}
if (Data.Load.data._userItemDict.ContainsKey(itemId))
{
Data.Load.data._userItemDict[itemId] = num;
}
else
{
Data.Load.data._userItemDict.Add(itemId, num);
}
}
public static void Clear()
{
UserEmblemTexture = new UserTex(UserTex.Type.Emblem);
UserCountryTexture = new UserTex(UserTex.Type.Country);
UserRankTexture = new UserTex(UserTex.Type.RankIcon);
}
public static void LoadUserEmblemTexture()
{
UserEmblemTexture.LoadTexture();
}
public static void AttachUserEmblemTexture(UITexture uiTexture, EmblemTexSize size)
{
UserEmblemTexture.AttachTexture(uiTexture, (int)size);
}
public static void LoadUserCountryTexture()
{
if (!string.IsNullOrEmpty(UserCountryCode))
{
UserCountryTexture.LoadTexture();
}
}
public static void AttachUserCountryTexture(UITexture uiTexture, CountryTexSize size)
{
UserCountryTexture.AttachTexture(uiTexture, (int)size);
}
public static int UserBattlePointCurrentFormat()
{
return UserBattlePoint(Data.CurrentFormat);
}
public static int UserBattlePoint(Format inFormat)
{
return Data.Load.data._userRank[(int)inFormat].battle_point;
}
public static int UserBattlePointHighFormat()
{
int val = UserBattlePoint(Format.Rotation);
int val2 = UserBattlePoint(Format.Unlimited);
return Math.Max(val, val2);
}
public static int UserMasterPointCurrentFormat()
{
return UserMasterPoint(Data.CurrentFormat);
}
public static int UserMasterPoint(Format inFormat)
{
return Data.Load.data._userRank[(int)inFormat].master_point;
}
public static int UserMasterPointHighAllFormat()
{
return UserMasterPoint(HighRankFormat());
}
public static Format HighRankFormat()
{
int num = UserRank(Format.Rotation);
int num2 = UserRank(Format.Unlimited);
if (num == num2)
{
int num3 = UserBattlePoint(Format.Rotation);
int num4 = UserBattlePoint(Format.Unlimited);
if (IsMasterRank(Format.Rotation))
{
num3 = UserMasterPoint(Format.Rotation);
num4 = UserMasterPoint(Format.Unlimited);
}
if (num3 <= num4)
{
return Format.Unlimited;
}
return Format.Rotation;
}
if (num <= num2)
{
return Format.Unlimited;
}
return Format.Rotation;
}
public static int UserBattlePointEachRankCurrentFormat()
{
return UserBattlePointEachRank(Data.CurrentFormat);
}
public static int UserBattlePointEachRank(Format inFormat)
{
if (IsMasterRank(inFormat))
{
return Data.Load.data._userRank[(int)inFormat].grandMasterData.currentMasterPoint;
}
int num = ((!Data.Load.data.IsStartRank(inFormat, UserRank(inFormat))) ? Data.Load.data.GetRankInfo(inFormat, UserRank(inFormat) - 1).accumulate_point : 0);
return UserBattlePoint(inFormat) - num;
}
public static int UserRankCurrentFormat()
{
return UserRank(Data.CurrentFormat);
}
public static int UserRank(Format inFormat)
{
if (inFormat == Format.PreRotation)
{
inFormat = Format.Rotation;
}
if (Data.Load.data == null)
{
return 0;
}
return Data.Load.data._userRank[(int)inFormat].rank;
}
public static int UserRankHighAllFormat()
{
int val = UserRank(Format.Rotation);
int val2 = UserRank(Format.Unlimited);
return Math.Max(val, val2);
}
public static void LoadUserRankTexture(Format inFormat)
{
UserRankTexture.Format = inFormat;
UserRankTexture.LoadTexture();
}
public static void ReLoadUserRankTexture(string inOldId, string inNewId, Format inFormat)
{
UserRankTexture.Format = inFormat;
UserRankTexture.ReLoadTexture(inOldId, inNewId);
}
public static void AttachUserRankTexture(UITexture uiTexture, RankTexSize size)
{
UserRankTexture.AttachTexture(uiTexture, (int)size);
}
public static bool IsMasterRankCurrentFormat()
{
return IsMasterRank(Data.CurrentFormat);
}
public static bool IsMasterRank(Format inFormat)
{
return Data.Load.data._userRank[(int)inFormat].is_master_rank;
}
public static bool IsGrandMasterRankCurrentFormat()
{
return IsGrandMasterRank(Data.CurrentFormat);
}
public static bool IsGrandMasterRank(Format inFormat)
{
return Data.Load.data._userRank[(int)inFormat].is_grand_master_rank;
}
public static bool IsMaxRank(Format inFormat)
{
List<RankInfo> rankInfoRawList = Data.Load.data.GetRankInfoRawList(inFormat);
return UserRank(inFormat) >= rankInfoRawList[rankInfoRawList.Count - 1].RankId;
}
public static int UserNextRankExp(Format inFormat)
{
if (IsMasterRank(inFormat))
{
return Data.Load.data._userRank[(int)inFormat].grandMasterData.targetMasterPoint;
}
return Mathf.Max(0, Data.Load.data.GetRankInfo(inFormat, UserRank(inFormat)).necessary_point - UserBattlePointEachRank(inFormat));
}
public static bool UserPromotionIsWin(int matchNum)
{
return (Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.battle_result >> matchNum) % 2 != 0;
}
public static void UpdateHaveUserGoodsNumByJsonData(JsonData userGoodsList)
{
for (int i = 0; i < userGoodsList.Count; i++)
{
JsonData jsonData = userGoodsList[i];
UserGoods.Type type = (UserGoods.Type)jsonData["reward_type"].ToInt();
long userGoodsId = jsonData["reward_id"].ToLong();
int num = jsonData["reward_num"].ToInt();
UpdateHaveUserGoodsNum(type, userGoodsId, num);
}
}
public static void UpdateHaveUserGoodsNum(UserGoods.Type type, long userGoodsId, int num)
{
switch (type)
{
case UserGoods.Type.RedEther:
UserRedEtherCount = num;
break;
case UserGoods.Type.Crystal:
UserCrystalCount = num;
if (MyPageMenu.Instance != null)
{
MyPageMenu.Instance.UpdateCrystalCount();
}
break;
case UserGoods.Type.Item:
UpdateItemNum((int)userGoodsId, num);
break;
case UserGoods.Type.Card:
{
int cardId = (int)userGoodsId;
GameMgr.GetIns().GetDataMgr().UpdateUserOwnCardData(cardId, num);
break;
}
case UserGoods.Type.SpotCard:
case UserGoods.Type.SpotCardOnlyLatestCardPack:
{
int cardId = (int)userGoodsId;
GameMgr.GetIns().GetDataMgr().SpotCardData.SetSpotCardNum(cardId, num);
break;
}
case UserGoods.Type.Rupy:
UserRupyCount = num;
if (MyPageMenu.Instance != null)
{
MyPageMenu.Instance.UpdateRupyCount();
}
break;
case UserGoods.Type.Skin:
GameMgr.GetIns().GetDataMgr().GetCharaPrmBySkinId((int)userGoodsId)?.Acquired();
break;
case UserGoods.Type.Sleeve:
Data.Master.SleeveMgr.Acquired(userGoodsId);
break;
case UserGoods.Type.Emblem:
Data.Master.EmblemMgr.Acquired(userGoodsId);
break;
case UserGoods.Type.Degree:
Data.Master.DegreeMgr.Acquired((int)userGoodsId);
break;
case UserGoods.Type.SpotCardPoint:
UserSpotCardPointCount = num;
break;
case UserGoods.Type.MyPageBG:
Data.Load.data.AcquiredMyPageBGList.Add(userGoodsId.ToString());
break;
case (UserGoods.Type)3:
case UserGoods.Type.FreeGachaCount:
break;
}
}
public static int GetHaveUserGoods(UserGoods.Type type, long userGoodsId)
{
int result = 0;
switch (type)
{
case UserGoods.Type.RedEther:
result = UserRedEtherCount;
break;
case UserGoods.Type.Crystal:
result = UserCrystalCount;
break;
case UserGoods.Type.Item:
result = GetItemNum((int)userGoodsId);
break;
case UserGoods.Type.Rupy:
result = UserRupyCount;
break;
case UserGoods.Type.SpotCardPoint:
result = UserSpotCardPointCount;
break;
}
return result;
}
}