23 lines
593 B
C#
23 lines
593 B
C#
using UnityEngine;
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namespace Wizard;
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public class GatheringFriendInviteListPlate : MonoBehaviour
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{
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[SerializeField]
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private GameObject _alreadyAddGathering;
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[SerializeField]
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private GameObject _alreadyInvited;
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[SerializeField]
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private UserListViewPlate _friendListPlate;
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public void Initialize(GatheringFriendListTask.InviteFriendData inviteData)
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{
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_alreadyAddGathering.SetActive(inviteData.IsJoinGathering);
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_friendListPlate.SetButtonVisible(!inviteData.IsJoinGathering && !inviteData.IsInvited);
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_alreadyInvited.SetActive(inviteData.IsInvited);
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}
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}
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