Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/EventStoryQuestInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

39 lines
983 B
C#

using LitJson;
namespace Wizard;
public class EventStoryQuestInfo
{
public bool EventStoryExist { get; private set; }
public int SectionId { get; private set; }
public int ChapterTotalNum { get; private set; }
public int UnlockChapterNum { get; private set; }
public bool IsAllFinish { get; private set; }
public int NextChapterUnlockPoint { get; private set; }
public bool IsEventStoryInProgress { get; private set; }
public EventStoryQuestInfo(JsonData data)
{
if (data.TryGetValue("event_story", out var value))
{
EventStoryExist = true;
SectionId = value["section_id"].ToInt();
ChapterTotalNum = value["chapter_total_num"].ToInt();
UnlockChapterNum = value["unlock_chapter_num"].ToInt();
IsAllFinish = value["is_all_finish"].ToBoolean();
NextChapterUnlockPoint = value["next_chapter_unlock_point"].ToInt();
IsEventStoryInProgress = !IsAllFinish;
}
else
{
EventStoryExist = false;
}
}
}