Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
27 lines
877 B
C#
27 lines
877 B
C#
namespace Wizard;
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public class BattlePlayerPair : BattlePlayerReadOnlyInfoPair
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{
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public BattlePlayerBase Self { get; protected set; }
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public BattlePlayerBase Opponent { get; protected set; }
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public BattlePlayerPair(BattlePlayerBase self, BattlePlayerBase opponent)
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: base(self, opponent)
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{
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Self = self;
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Opponent = opponent;
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}
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public BattlePlayerPair VirtualClone(CloneActualFlags cloneFlags)
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{
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BattlePlayerBase battlePlayerBase = Self.CreateVirtualPlayer();
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BattlePlayerBase battlePlayerBase2 = Opponent.CreateVirtualPlayer();
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battlePlayerBase.SetupClone(Self, battlePlayerBase2, cloneFlags);
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battlePlayerBase2.SetupClone(Opponent, battlePlayerBase, cloneFlags);
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battlePlayerBase.Setup(battlePlayerBase2);
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battlePlayerBase2.Setup(battlePlayerBase);
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return new BattlePlayerPair(battlePlayerBase, battlePlayerBase2);
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}
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}
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