Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIStyleData.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

100 lines
2.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace Wizard;
public class AIStyleData
{
private List<AICategory> categoryFilter;
private Dictionary<AIStyleKey, List<AIPolicyData>> policyDic = new Dictionary<AIStyleKey, List<AIPolicyData>>();
public AIStyleData()
{
}
public AIStyleData(List<AICategory> filter)
{
categoryFilter = filter;
}
public void Clear()
{
categoryFilter = null;
policyDic.Clear();
}
public void CreateFromAsset(List<AIPolicyDataAsset> assetList)
{
foreach (AIPolicyDataAsset asset in assetList)
{
AIPolicyData aIPolicyData = new AIPolicyData(asset);
AIStyleKey key = new AIStyleKey(aIPolicyData.Category, aIPolicyData.PolicyType);
MixInPolicy(key, aIPolicyData);
}
}
public List<AIPolicyData> ConvertToPolicyList()
{
List<AIPolicyData> list = new List<AIPolicyData>();
foreach (KeyValuePair<AIStyleKey, List<AIPolicyData>> item in policyDic)
{
foreach (AIPolicyData item2 in item.Value)
{
list.Add(item2);
}
}
return list;
}
public bool MixInPolicy(AIStyleKey key, AIPolicyData value)
{
if (categoryFilter != null && !categoryFilter.Any((AICategory c) => c == key.category))
{
return false;
}
if (policyDic.ContainsKey(key))
{
List<AIPolicyData> list = policyDic[key];
if (list == null)
{
list = new List<AIPolicyData>();
list.Add(value);
return true;
}
int priority = list[0].Priority;
if (value.Priority > priority)
{
list.Clear();
list.Add(value);
return true;
}
if (value.Priority == priority)
{
list.Add(value);
return true;
}
return false;
}
List<AIPolicyData> list2 = new List<AIPolicyData>();
list2.Add(value);
policyDic.Add(key, list2);
return true;
}
public void MixInStyle(AIStyleData addStyle)
{
foreach (KeyValuePair<AIStyleKey, List<AIPolicyData>> pair in addStyle.policyDic)
{
if (pair.Value == null || (categoryFilter != null && !categoryFilter.Any((AICategory c) => c == pair.Key.category)))
{
continue;
}
foreach (AIPolicyData item in pair.Value)
{
MixInPolicy(pair.Key, item);
}
}
}
}