Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISituationInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

334 lines
9.9 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public abstract class AISituationInfo
{
public AISelectedTargetInfoSet SelectedTargets;
public List<AIVirtualCard> BounceCardList;
public AISimulationPreprocessRecorder PreprocessRecorder;
public List<BattleCardRealTargetInformation> RealTargetInformationList;
public AIVirtualCard Actor { get; protected set; }
public AIVirtualCard OriginalCard { get; protected set; }
public AIVirtualCard ActionTarget => SelectedTargets.Get(0)?.FirstTarget;
public AIVirtualCard SecondActionTarget => SelectedTargets.Get(1)?.FirstTarget;
public AIOperationType ActionType { get; private set; }
public AIVirtualCard CurrentCheckCard { get; private set; }
public AIDiscardInfo DiscardInfo { get; private set; }
public AISkillProcessInfoCollection ProcessCollection { get; private set; }
public AISkillProcessInformation CurrentSkillProcessInfo { get; private set; }
public bool IsLatestAction { get; private set; }
public AISituationInfo(AIVirtualCard actor, AIVirtualCard target, AIVirtualCard secondTarget = null, AIOperationType type = AIOperationType.ATTACK)
{
Actor = actor;
OriginalCard = actor;
ActionType = type;
SelectedTargets = new AISelectedTargetInfoSet();
ProcessCollection = new AISkillProcessInfoCollection();
if (target != null)
{
SelectedTargets.Set(new AISelectedTargetInfo(target, TargetSelectType.Default), 0);
}
if (secondTarget != null)
{
SelectedTargets.Set(new AISelectedTargetInfo(secondTarget, TargetSelectType.Default), 1);
}
PreprocessRecorder = new AISimulationPreprocessRecorder();
IsLatestAction = false;
RealTargetInformationList = null;
}
public AISituationInfo(AIVirtualCard actor, AIOperationType type, AISelectedTargetInfoSet selectedTargetInfoSet)
{
Actor = actor;
OriginalCard = actor;
ActionType = type;
ProcessCollection = new AISkillProcessInfoCollection();
if (selectedTargetInfoSet == null)
{
SelectedTargets = new AISelectedTargetInfoSet();
}
else
{
SelectedTargets = selectedTargetInfoSet;
}
PreprocessRecorder = new AISimulationPreprocessRecorder();
IsLatestAction = false;
RealTargetInformationList = null;
}
public void SetActor(AIVirtualCard newActor)
{
Actor = newActor;
}
public void SetOriginalCard(AIVirtualCard card)
{
OriginalCard = card;
}
public AISelectedTargetInfo GetSituationTarget(AIScriptTokenArgType whichTarget)
{
switch (whichTarget)
{
case AIScriptTokenArgType.SELECTED_TARGET:
case AIScriptTokenArgType.TARGET_SELECT:
return SelectedTargets.Get(0);
case AIScriptTokenArgType.SECOND_SELECTED_TARGET:
case AIScriptTokenArgType.SECOND_TARGET_SELECT:
return SelectedTargets.Get(1);
case AIScriptTokenArgType.CHOICED_TARGET:
return SelectedTargets.GetChoiceInfo();
default:
return null;
}
}
public AISelectedTargetInfo GetBurialRiteTarget()
{
if (SelectedTargets != null && SelectedTargets.PreprocessTarget != null && SelectedTargets.PreprocessTarget.Type == TargetSelectType.BurialRite)
{
return SelectedTargets.PreprocessTarget;
}
return null;
}
public AISelectedTargetInfo GetChoiceTarget()
{
if (SelectedTargets != null && SelectedTargets.HasChoiceTarget)
{
return SelectedTargets.ChoiceTarget;
}
return null;
}
public bool IsFirstTarget(AIVirtualCard card)
{
if (ActionTarget != null && ActionTarget.IsSameCard(card))
{
return true;
}
return false;
}
public bool IsSecondTarget(AIVirtualCard card)
{
if (SecondActionTarget != null && SecondActionTarget.IsSameCard(card))
{
return true;
}
return false;
}
public bool IsTargetExists(AIScriptTokenArgType whichTarget)
{
return whichTarget switch
{
AIScriptTokenArgType.TARGET_SELECT => SelectedTargets.IsTargetExist(0),
AIScriptTokenArgType.SECOND_TARGET_SELECT => SelectedTargets.IsTargetExist(1),
_ => false,
};
}
public void SetTarget(AISelectedTargetInfo info, AIScriptTokenArgType whichTarget)
{
switch (whichTarget)
{
case AIScriptTokenArgType.TARGET_SELECT:
SelectedTargets.Set(info, 0);
break;
case AIScriptTokenArgType.SECOND_TARGET_SELECT:
SelectedTargets.Set(info, 1);
break;
}
}
public void SetMultipleTargetsInInfo(List<AIVirtualCard> targets, TargetSelectType type, AIRemovalType removalType, AIScriptTokenArgType whichTarget)
{
AISelectedTargetInfo info = new AISelectedTargetInfo(targets, type, removalType);
SetTarget(info, whichTarget);
}
public void SetSingleTargetInInfo(AIVirtualCard target, TargetSelectType type, AIScriptTokenArgType whichTarget)
{
AISelectedTargetInfo info = ((target != null) ? new AISelectedTargetInfo(target, type) : null);
SetTarget(info, whichTarget);
}
public void SetChoicedTargetInInfo(AIVirtualCard target)
{
AISelectedTargetInfo choiceTarget = ((target != null) ? new AISelectedTargetInfo(target, TargetSelectType.Choice) : null);
SelectedTargets.SetChoiceTarget(choiceTarget);
}
public void SetChoicedMultipleTargetInInfo(List<AIVirtualCard> targets)
{
AISelectedTargetInfo choiceTarget = ((targets != null) ? new AISelectedTargetInfo(targets, TargetSelectType.Choice) : null);
SelectedTargets.SetChoiceTarget(choiceTarget);
}
public void SetDiscardInfo(AIDiscardInfo info)
{
DiscardInfo = info;
}
public bool IsSameSituation(AISituationInfo situation)
{
if (ActionType != situation.ActionType || !Actor.IsSameCard(situation.Actor))
{
return false;
}
if (!SelectedTargets.IsDuplicate(situation.SelectedTargets))
{
return false;
}
return true;
}
public List<int> GetTargetIdList(AIScriptTokenArgType selectType)
{
if (SelectedTargets == null)
{
return null;
}
return SelectedTargets.GetTargetIdList(selectType);
}
public void SetExecutingSkillProcess(AISkillProcessInformation processInfo)
{
CurrentSkillProcessInfo = processInfo;
}
public AISkillProcessInformation RegisterNewProcessInfo(AIVirtualCard triggerCard, AISituationTriggerInformation.TriggerType triggerType)
{
AISkillProcessInformation aISkillProcessInformation = new AISkillProcessInformation(new AISituationTriggerInformation(triggerCard, triggerType));
ProcessCollection.RegisterProcess(aISkillProcessInformation);
return aISkillProcessInformation;
}
public AISkillProcessInformation RegisterNewPreprocessProcessInfo(AIVirtualCard triggerCard, AISituationTriggerInformation.TriggerType triggerType)
{
AISkillProcessInformation aISkillProcessInformation = new AISkillProcessInformation(new AISituationTriggerInformation(triggerCard, triggerType));
ProcessCollection.RegisterPreprocessProcessInfo(aISkillProcessInformation);
return aISkillProcessInformation;
}
public void AddProcessInfos(List<AISkillProcessInformation> processInfo)
{
ProcessCollection.RegisterProcess(processInfo);
}
public void ExecuteAllSkillProcess()
{
ProcessCollection.ExecuteAllProcess(this);
}
public void SetCurrentCheckCard(AIVirtualCard card)
{
CurrentCheckCard = card;
}
public void ResetCurrentCheckCard()
{
CurrentCheckCard = null;
}
public void RegisterRealTargetInfo(List<BattleCardRealTargetInformation> info)
{
RealTargetInformationList = info;
}
public bool IsRealSkillTarget(AIVirtualCard target, AIVirtualCard owner)
{
if (RealTargetInformationList == null || RealTargetInformationList.Count <= 0)
{
return false;
}
for (int i = 0; i < RealTargetInformationList.Count; i++)
{
BattleCardRealTargetInformation battleCardRealTargetInformation = RealTargetInformationList[i];
if (owner.IsEqual(battleCardRealTargetInformation.SkillOwner) && battleCardRealTargetInformation.IsTarget(target))
{
return true;
}
}
return false;
}
public AIVirtualCardRealTargetInformation DequeueRealTargetInfo(AIVirtualCard owner, AIVirtualField field)
{
if (RealTargetInformationList == null || RealTargetInformationList.Count <= 0)
{
return null;
}
AIVirtualField.AIVirtualFieldSearchCardOption searchOption = new AIVirtualField.AIVirtualFieldSearchCardOption
{
IsOutputCannotFindError = true,
IsSearchFromDeck = true,
IsSearchFromBeforeLatestActionDeck = true
};
BattleCardRealTargetInformation battleCardRealTargetInformation = null;
for (int i = 0; i < RealTargetInformationList.Count; i++)
{
BattleCardRealTargetInformation battleCardRealTargetInformation2 = RealTargetInformationList[i];
if (owner.IsEqual(battleCardRealTargetInformation2.SkillOwner))
{
battleCardRealTargetInformation = battleCardRealTargetInformation2;
break;
}
}
if (battleCardRealTargetInformation != null)
{
RealTargetInformationList.Remove(battleCardRealTargetInformation);
return battleCardRealTargetInformation.CreateAIVirtualTargetInformation(field, owner, searchOption);
}
return null;
}
public List<int> GetTokenIdListFromDequeuedRealTargetInfo(AIVirtualCard owner, AITokenType tokenType)
{
if (RealTargetInformationList == null || RealTargetInformationList.Count <= 0)
{
return null;
}
for (int i = 0; i < RealTargetInformationList.Count; i++)
{
BattleCardRealTargetInformation battleCardRealTargetInformation = RealTargetInformationList[i];
if (owner.IsEqual(battleCardRealTargetInformation.SkillOwner))
{
List<int> result = battleCardRealTargetInformation.DequeueFirstTargetInfoAndCreateTokenIdList(owner, tokenType);
if (!battleCardRealTargetInformation.HasAnyTarget)
{
RealTargetInformationList.Remove(battleCardRealTargetInformation);
}
return result;
}
}
return null;
}
public void SetLatestActionSimulationParameter()
{
IsLatestAction = true;
}
public void SetLatestActionSimulationParameterFromPreAction(AISituationInfo preAction)
{
IsLatestAction = preAction.IsLatestAction;
}
}