Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
101 lines
3.6 KiB
C#
101 lines
3.6 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIAttackHandBuff : AIWhenAttackOrWhenFightTagArgument
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{
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private AIPolishConvertedExpression _attack;
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private AIPolishConvertedExpression _life;
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private readonly int ATTACK_BUFF_ARG_OFFSET = 2;
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private readonly int LIFE_BUFF_ARG_OFFSET = 1;
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protected override int SELECT_TYPE_OFFSET => 3;
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public AIAttackHandBuff(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_attack = _exprList[_exprList.Count - ATTACK_BUFF_ARG_OFFSET];
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_life = _exprList[_exprList.Count - LIFE_BUFF_ARG_OFFSET];
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.RANDOM_SELECT };
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.GetSimulationHandCards();
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}
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public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: true, isBlockDead);
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, _attack, _life);
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if (base.SelectType == AIScriptTokenArgType.RANDOM_SELECT)
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{
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ExecuteRandomSelectHandBuff(targetsFromField, buffExecutingInfo_old, tagOwner, field, playPtn, situation);
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}
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}
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}
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private void ExecuteRandomSelectHandBuff(List<AIVirtualCard> candidates, AIBuffExecutingInfo_old buffInfo, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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AIVirtualCardRealTargetInformation aIVirtualCardRealTargetInformation = null;
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if (situation.IsLatestAction)
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{
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aIVirtualCardRealTargetInformation = situation.DequeueRealTargetInfo(tagOwner, field);
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if (aIVirtualCardRealTargetInformation == null || aIVirtualCardRealTargetInformation.TargetList.Count <= 0)
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{
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AIConsoleUtility.LogError("AIAttackHandBuff.ExecuteRandomSelectHandBuff error!! Cannot find real target!!!!!! tagOwner.BaseId = " + tagOwner.BaseId);
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}
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else if (IsCandidateLegal(aIVirtualCardRealTargetInformation, candidates, tagOwner.BaseId))
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{
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AIHandBuffSimulationUtility.ExecuteHandBuffAll(aIVirtualCardRealTargetInformation.TargetList, buffInfo, situation);
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}
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}
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else
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{
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AIHandBuffSimulationUtility.ExecuteHandBuffRandom(candidates, buffInfo, playPtn, situation);
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}
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}
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private bool IsCandidateLegal(AIVirtualCardRealTargetInformation realTargets, List<AIVirtualCard> virtualCandidates, int tagOwnerId)
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{
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for (int i = 0; i < realTargets.TargetList.Count; i++)
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{
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AIVirtualCard card = realTargets.TargetList[i];
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bool flag = false;
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for (int j = 0; j < virtualCandidates.Count; j++)
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{
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if (virtualCandidates[j].IsSameCard(card))
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{
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flag = true;
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break;
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}
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}
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if (!flag)
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{
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AIConsoleUtility.LogError("AIAttackHandBuff.IsCandidateLegal() error!! Candidates does not include target!!!!! tagOwner.BaseId == " + tagOwnerId);
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return false;
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}
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}
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return true;
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}
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}
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