Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIAccelerateUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

56 lines
2.2 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIAccelerateUtility
{
public static bool IsAccelerate(AIVirtualCard card, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (card == null || card.AccelerateCostList == null || !card.IsInHand)
{
return false;
}
if (situation is AIVirtualActionInfo { ReservedPlayType: not PlaySimulationType.Undefined } aIVirtualActionInfo)
{
return aIVirtualActionInfo.ReservedPlayType == PlaySimulationType.Accelerate;
}
List<int> playPtn2 = (card.IsAlly ? playPtn : null);
AIVariableResultContainer valResultContainer = field.AI.ValResultContainer;
ulong hash = AIFunctionResultHashCalculator.GetHash(card, field, playPtn, null, 0uL);
if (valResultContainer.GetContainsResultValue(AIScriptTokenVariableType.IS_ACCELERATE, hash, out var getResult))
{
return getResult == 1f;
}
bool flag = field.AI.PlayPtnRecorder.IsCardPlayingSimulationType(card, field, playPtn2, situation, PlaySimulationType.Accelerate);
valResultContainer.CheckDuplicateAndAddRecord(AIScriptTokenVariableType.IS_ACCELERATE, hash, flag ? 1f : 0f, $"IsAccelerate(): Already hashed target and not equal value. CardName:[{card.CardName}] hash:[{hash}]");
return flag;
}
public static int GetAccelerateCost(AIVirtualCard card, AIVirtualField field, List<int> playPtn)
{
if (card == null || card.AccelerateCostList == null)
{
return -1;
}
List<int> playPtn2 = (card.IsAlly ? playPtn : null);
return field.AI.PlayPtnRecorder.GetCardPlaySimulationTypeCost(card, field, playPtn2, null, PlaySimulationType.Accelerate);
}
public static int GetConditionPassedAccelerateId(AIVirtualCard card, AIVirtualField field, List<int> playPtn, AISituationInfo situation, int usedCost)
{
if (card.AccelerateCostList == null || card.AccelerateCostList.Count <= 0)
{
return -1;
}
for (int i = 0; i < card.AccelerateCostList.Count; i++)
{
AIAccelerateInformation aIAccelerateInformation = card.AccelerateCostList[i];
if (aIAccelerateInformation.Cost == usedCost && aIAccelerateInformation.CheckCondition(card, field, playPtn, situation))
{
return aIAccelerateInformation.CardId;
}
}
return -1;
}
}