Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIAccelerateInformation.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

27 lines
569 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AIAccelerateInformation
{
public int Cost;
public int CardId;
public AIConditionExpressions Condition { get; private set; }
public void SetCondition(AIConditionExpressions cond)
{
Condition = cond;
}
public bool CheckCondition(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (Condition == null || Condition.IsEmpty)
{
return true;
}
return Condition.CheckCondition(owner, playPtn, field, situation);
}
}