Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Recovery/IRecoveryRecordManager.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

13 lines
405 B
C#

using System.Collections.Generic;
namespace Wizard.Battle.Recovery;
public interface IRecoveryRecordManager
{
void SetupRecording(BattleManagerBase battleMgr, DataMgr.BattleType battleType, int randomSeed, int backGroundId, string bgmId = "NONE");
void RecordSkillTarget(IEnumerable<BattleCardBase> targetCards);
void SetupMulliganStartTimeRecorderEvent(BattleManagerBase battleMgr);
}