Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/TokenPlayPattern.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

20 lines
465 B
C#

using System.Collections.Generic;
namespace Wizard;
public class TokenPlayPattern
{
public int IndexOfHandCardList { get; private set; }
public float tokenValue { get; private set; }
public List<AITokenInformation> TokenInfoPairList { get; private set; }
public TokenPlayPattern(int index, float value, List<AITokenInformation> tokenIdList)
{
IndexOfHandCardList = index;
tokenValue = value;
TokenInfoPairList = tokenIdList;
}
}