Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
153 lines
2.9 KiB
C#
153 lines
2.9 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Sqlite3Plugin;
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public class DBProxy : IDisposable
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{
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public IntPtr DBHandle { get; private set; }
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public string dbPath { get; private set; }
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~DBProxy()
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{
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CloseDB();
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}
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public DBProxy()
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{
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dbPath = null;
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DBHandle = IntPtr.Zero;
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}
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public bool Open(string fileName, string vfsName = null)
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{
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dbPath = fileName;
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IntPtr ppDB = IntPtr.Zero;
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byte[] bytes = Encoding.UTF8.GetBytes(fileName + "\0");
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byte[] zVfs = null;
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if (!string.IsNullOrEmpty(vfsName))
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{
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zVfs = Encoding.UTF8.GetBytes(vfsName + "\0");
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}
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int num = Sqlite3LibImport.sqlite3_open_v2(bytes, out ppDB, 1, zVfs);
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DBHandle = ppDB;
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bool num2 = num == 0;
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if (num2)
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{
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Exec("pragma journal_mode=OFF");
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Exec("pragma synchronous=0");
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Exec("pragma locking_mode=EXCLUSIVE");
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return num2;
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}
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Debug.LogError("sqlite3_open failed: code " + num);
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return num2;
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}
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public bool OpenWritable(string fileName)
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{
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dbPath = fileName;
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IntPtr ppDB = IntPtr.Zero;
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bool flag = true;
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try
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{
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int num = Sqlite3LibImport.sqlite3_open(Encoding.UTF8.GetBytes(fileName + "\0"), out ppDB);
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DBHandle = ppDB;
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flag = num == 0;
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if (flag)
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{
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Exec("pragma journal_mode=MEMORY");
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Exec("pragma synchronous=1");
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Exec("pragma locking_mode=EXCLUSIVE");
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}
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else
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{
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Debug.LogError("sqlite3_open failed: " + num);
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}
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}
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catch (Exception ex)
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{
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if (ppDB != IntPtr.Zero)
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{
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Sqlite3LibImport.sqlite3_close(ppDB);
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DBHandle = IntPtr.Zero;
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}
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throw ex;
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}
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return flag;
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}
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public bool Begin()
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{
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return Exec("BEGIN;");
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}
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public bool Commit()
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{
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return Exec("COMMIT;");
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}
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public bool Rollback()
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{
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return Exec("ROLLBACK;");
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}
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public bool Vacuum()
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{
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return Exec("VACUUM;");
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}
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public virtual void Dispose()
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{
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CloseDB();
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}
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protected virtual void Dispose(bool disposing)
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{
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CloseDB();
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}
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private void Terminate()
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{
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CloseDB();
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}
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public virtual void CloseDB()
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{
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if (DBHandle != IntPtr.Zero)
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{
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int num = Sqlite3LibImport.sqlite3_close(DBHandle);
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if (num != 0)
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{
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Debug.LogError("failed to close db at " + dbPath + ": " + num);
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}
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DBHandle = IntPtr.Zero;
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}
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}
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public bool Exec(string sql)
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{
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byte[] bytes = Encoding.UTF8.GetBytes(sql + "\0");
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IntPtr pzErrMsg;
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int num = Sqlite3LibImport.sqlite3_exec(DBHandle, bytes, IntPtr.Zero, IntPtr.Zero, out pzErrMsg);
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if (num != 0)
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{
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string text = ((pzErrMsg == IntPtr.Zero) ? "" : Marshal.PtrToStringAnsi(pzErrMsg));
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Debug.LogError($"sqlite3_exec failed (code {num}: {text}) with sql: {sql}");
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ResultCode.CheckCorruption(num, text);
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}
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return num == 0;
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}
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public Query Query(string sql)
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{
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return new Query(this, sql);
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}
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public PreparedQuery PreparedQuery(string sql)
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{
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return new PreparedQuery(this, sql);
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}
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}
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