Files
SVSimServer/SVSim.BattleEngine/Engine/SkillParameterDestroyedByAbilityFilter.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

40 lines
1.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle;
public class SkillParameterDestroyedByAbilityFilter : ISkillCardFilter
{
private readonly BattleCardBase.DestroyedBySkillInfo.DestroyedBySkillAbility _ability;
public SkillParameterDestroyedByAbilityFilter(SkillFilterCreator.ContentKeyword keyword)
{
switch (keyword)
{
case SkillFilterCreator.ContentKeyword.when_play:
_ability = BattleCardBase.DestroyedBySkillInfo.DestroyedBySkillAbility.WhenPlay;
break;
case SkillFilterCreator.ContentKeyword.when_accelerate:
_ability = BattleCardBase.DestroyedBySkillInfo.DestroyedBySkillAbility.Accelerate;
break;
default:
_ability = BattleCardBase.DestroyedBySkillInfo.DestroyedBySkillAbility.None;
break;
}
}
public IEnumerable<IReadOnlyBattleCardInfo> Filtering(IEnumerable<IReadOnlyBattleCardInfo> cards, SkillOptionValue option)
{
for (int i = 0; i < cards.Count(); i++)
{
IReadOnlyBattleCardInfo card = cards.ElementAt(i);
for (int j = 0; j < card.DestroyedBySkillList.Count; j++)
{
if (card.DestroyedBySkillList.ElementAt(j).Ability == _ability)
{
yield return card;
}
}
}
}
}