- Generate both SelectionProcessing Parameter classes namespace-aware (full-surface captures the 8-arg Main / 6-arg BattleResult ctors); drop the empty hand stubs. - Add the missing decomp ctors to the 5 empty Touch-processor hand stubs (SetCard/EvolutionSimple/Emotion/ClassBuff/DetailPanel) — compile-only ballast, empty bodies. - Regenerate FusionWaitProcessor.g.cs: it was a stale stub whose ctor had dropped its decomp `: base(...)` initializer; harmless while SetCardProcessor had an implicit default ctor, exposed (CS7036) once the parameterized ctor landed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
22 lines
1.0 KiB
C#
22 lines
1.0 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\FusionWaitProcessor.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Touch
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{
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public partial class FusionWaitProcessor
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{
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private bool _isOpenDialog;
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private bool _isOkClicked;
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private CanNotTouchCardVfx _canNotTouchVfx;
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private DialogBase _dialog;
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public FusionWaitProcessor(BattleManagerBase battleMgr, BattleCardBase actCard, List<SkillBase> selectSkills, Prediction prediction, Func<BattleCardBase, List<BattleCardBase>, List<SkillBase>, bool, SkillTargetSelectTouchProcessor> getSkillTargetSelectTouchProcessorFunc) : base(battleMgr, actCard, selectSkills, prediction, getSkillTargetSelectTouchProcessorFunc) { }
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public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public bool CheckIsEnd() => default!;
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public VfxWith<ITouchProcessor> End() => default!;
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}
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}
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