Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/BattleCardView_BuildInfo.g.cs
gamer147 7d3d92981e port(m1): wave 7d — LoginBonus/Story data ctors + nested BuildInfo/FileNamePair (158->142)
- Add the (JsonData) ctor to the LoginBonus data hand stubs (Continuous/Normal/
  Special/FreeCardPackBox) and StoryRecoveryData (LitJson.JsonData is copied).
- Full-surface the two nested View types that only the parent's empty stub covered:
  BattleCardView.BuildInfo (14-arg ctor) and DestroyVfx.FileNamePair (ctors +
  ObjectFileName/SeFileName); add BattleCardView(BuildInfo) to the hand shim.
- Regenerate Field/Spell/UnitBattleCardView: stale stubs whose ctors had dropped the
  decomp `: base(buildInfo)` chain, exposed (CS7036) once BattleCardView lost its
  implicit default ctor.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 00:42:03 -04:00

34 lines
1.5 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\BattleCardView.cs
using System;
using System.Collections.Generic;
using System.Linq;
using CriWare;
using Cute;
using UnityEngine;
using Wizard.Battle.Resource;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.View
{
public partial class BattleCardView
{
public partial class BuildInfo
{
public IReadOnlyBattleCardInfo cardInfo;
public BattlePlayerReadOnlyInfoPair _playerInfoPair;
public GameObject gameObject;
public BattleCamera battleCamera;
public BackGroundBase backGround;
public IBattleResourceMgr resourceMgr;
public Func<bool> getIsTouchable;
public Func<bool> getIsMovable;
public Func<bool> getIsOnMove;
public Func<int, bool> getIsFixedUseEnable;
public Func<bool> getIsActionCard;
public Func<bool> _getIsAbleToAttack;
public Func<bool> _getIsUnableToAttackClass;
public Func<HandCardFrameEffectType> getHandCardFrameEffectType;
public BuildInfo(IReadOnlyBattleCardInfo cardInfo, BattlePlayerReadOnlyInfoPair playerInfoPair, GameObject gameObject, BattleCamera battleCamera, BackGroundBase backGround, IBattleResourceMgr resourceMgr, Func<bool> getIsTouchable, Func<bool> getIsMovable, Func<bool> getIsOnMove, Func<int, bool> getIsFixedUseEnable, Func<bool> getIsActionCard, Func<bool> getIsAbleToAttack, Func<bool> getIsUnableToAttackClass, Func<HandCardFrameEffectType> getHandCardFrameEffectType) { }
}
}
}