Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using LitJson;
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namespace Wizard.Lottery;
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public class LotteryMissionData
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{
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public int MissionId { get; private set; }
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public string MissionTitle { get; private set; }
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public UserGoods.Type UserGoodsType { get; private set; }
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public int ItemId { get; private set; }
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public int ItemCount { get; private set; }
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public RemainTime StartTime { get; private set; }
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public RemainTime EndTime { get; private set; }
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public int MissionCurrent { get; private set; }
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public int MissionMax { get; private set; }
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public bool IsCleared { get; private set; }
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public bool IsTimeOver { get; private set; }
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public float MissionRatio
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{
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get
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{
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if (MissionMax == 0)
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{
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return 0f;
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}
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return (float)MissionCurrent / (float)MissionMax;
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}
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}
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public LotteryMissionData(JsonData json, double serverTime)
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{
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MissionId = json["mission_id"].ToInt();
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ItemId = json["reward_detail_id"].ToInt();
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UserGoodsType = (UserGoods.Type)json["reward_type"].ToInt();
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ItemCount = json["reward_number"].ToInt();
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MissionTitle = json["mission_name"].ToString();
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MissionCurrent = json["total_count"].ToInt();
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MissionMax = json["require_number"].ToInt();
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IsCleared = json["is_achieved"].ToInt() == 1;
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IsTimeOver = json["is_failed"].ToInt() == 1;
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string endTime = ConvertTime.UnixTimeToDateTime(json["start_time"].ToInt()).ToString();
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string endTime2 = ConvertTime.UnixTimeToDateTime(json["end_time"].ToInt()).ToString();
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StartTime = new RemainTime(endTime, serverTime);
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EndTime = new RemainTime(endTime2, serverTime);
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}
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}
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