581 lines
18 KiB
C#
581 lines
18 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using LitJson;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Recovery;
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public class AINetworkBattleOperationRecorder : OperationRecorderBase
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{
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protected DataMgr.BattleType _battleType;
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protected long _turnStartTime;
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protected JsonData _setupJsonData = new JsonData();
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public AINetworkBattleOperationRecorder(string filePath)
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: base(filePath)
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{
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if (RecoveryRecordManagerBase.IsExistsAINetworkRecoveryFile())
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{
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JsonData jsonData = RecoveryOperationInfo.ReadRecoveryFile(filePath);
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_setupJsonData = jsonData["setup"];
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_battleType = (DataMgr.BattleType)jsonData["battle_type"].ToInt();
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if (jsonData.Keys.Any((string a) => a == "operations"))
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{
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foreach (object item in (IEnumerable)jsonData["operations"])
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{
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_operationJsonDataList.Add((JsonData)item);
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}
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}
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if (jsonData.Keys.Any((string a) => a == "skill_targets"))
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{
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foreach (object item2 in (IEnumerable)jsonData["skill_targets"])
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{
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_skillTargetList.Add((string)item2);
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}
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}
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}
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else
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{
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_setupJsonData["player"] = new JsonData();
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_setupJsonData["player"].SetJsonType(JsonType.Object);
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_setupJsonData["enemy"] = new JsonData();
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_setupJsonData["enemy"].SetJsonType(JsonType.Object);
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}
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WriteJsonData();
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}
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public override void RecordMulliganStart()
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{
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DateTimeOffset dateTimeOffset = new DateTimeOffset(DateTime.Now.Ticks, new TimeSpan(0, 0, 0));
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_setupJsonData["start_mulligan_time"] = dateTimeOffset.ToUnixTimeSeconds();
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WriteJsonData();
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}
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public override void RecordPractice3DFieldId(int id)
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{
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}
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public override void RecordBattleType(DataMgr.BattleType battleType)
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{
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_battleType = battleType;
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WriteJsonData();
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}
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public override void RecordRandomSeed(int randomSeed)
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{
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_setupJsonData["random_seed"] = randomSeed;
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WriteJsonData();
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}
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public override void RecordBackGroundId(int backGroundId)
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{
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_setupJsonData["background_id"] = backGroundId;
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WriteJsonData();
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}
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public override void RecordBgmId(string bgmId)
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{
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_setupJsonData["bgm_id"] = bgmId;
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WriteJsonData();
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}
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public override void RecordClass(string playerName, int clanType)
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{
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_setupJsonData[playerName]["clan_type"] = clanType;
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WriteJsonData();
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}
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public override void RecordSubClass(string playerName, int clanType)
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{
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_setupJsonData[playerName]["sub_class_type"] = clanType;
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WriteJsonData();
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}
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public override void RecordMyRotationId(string playerName, string myRotationId)
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{
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_setupJsonData[playerName]["my_rotation_id"] = myRotationId;
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WriteJsonData();
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}
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public override void RecordSleeve(string playerName, long sleeveId)
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{
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_setupJsonData[playerName]["sleeve_id"] = sleeveId;
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WriteJsonData();
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}
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public override void RecordChara(string playerName, int charaId)
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{
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_setupJsonData[playerName]["chara_id"] = charaId;
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WriteJsonData();
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}
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public override void RecordDeck(string playerName, char indexHeadChar, IEnumerable<int> cardIds)
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{
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JsonData jsonData = new JsonData();
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_setupJsonData[playerName]["deck"] = jsonData;
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jsonData.SetJsonType(JsonType.Array);
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int num = 1;
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foreach (int cardId in cardIds)
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{
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JsonData jsonData2 = new JsonData();
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jsonData2.SetJsonType(JsonType.Object);
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jsonData2["index"] = indexHeadChar.ToString() + num;
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jsonData2["id"] = cardId;
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jsonData2["name"] = CardMaster.GetInstanceForBattle().GetCardParameterFromId(cardId).CardName;
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jsonData.Add(jsonData2);
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num++;
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}
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WriteJsonData();
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}
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public override void RecordEnemyAIDifficulty(int level)
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{
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_setupJsonData["enemy"]["ai_difficulty"] = level;
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WriteJsonData();
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}
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public override void RecordEnemyAILogicLevel(int level)
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{
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_setupJsonData["enemy"]["ai_logic_level"] = level;
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WriteJsonData();
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}
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public override void RecordEnemyAIMaxLife(int life)
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{
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_setupJsonData["enemy"]["ai_max_life"] = life;
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WriteJsonData();
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}
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public override void RecordEnemyAIDeckId(int deckId)
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{
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_setupJsonData["enemy"]["ai_deck_id"] = deckId;
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WriteJsonData();
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}
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public override void RecordEnemyAIStyleId(int styleId)
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{
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_setupJsonData["enemy"]["ai_style_id"] = styleId;
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WriteJsonData();
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}
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public override void RecordEnemyAIEmoteId(int emoteId)
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{
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_setupJsonData["enemy"]["ai_emote_id"] = emoteId;
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WriteJsonData();
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}
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public override void RecordEnemyAIUseInnerEmote(bool useInnerEmote)
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{
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_setupJsonData["enemy"]["ai_use_inner_emote"] = useInnerEmote;
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WriteJsonData();
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}
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public override void RecordStartTurnIsPlayer(bool startTurnIsPlayer)
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{
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_setupJsonData["player_start_turn"] = startTurnIsPlayer;
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DateTimeOffset dateTimeOffset = new DateTimeOffset(DateTime.Now.Ticks, new TimeSpan(0, 0, 0));
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_setupJsonData["opening_start_time"] = dateTimeOffset.ToUnixTimeSeconds();
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WriteJsonData();
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}
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public override void RecordPracticeDifficultyDegreeId(int degreeId)
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{
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_setupJsonData["practice_difficulty_degree_id"] = degreeId;
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WriteJsonData();
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}
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public override void RecordIsPreBuildDeck(bool isPreBuildDeck)
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{
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_setupJsonData["is_prebuild_deck"] = isPreBuildDeck;
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WriteJsonData();
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}
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public override void RecordIsTrialDeck(bool isTrialDeck)
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{
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_setupJsonData["is_trial_deck"] = isTrialDeck;
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WriteJsonData();
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}
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public override void RecordIsDefaultDeck(bool isDefaultDeck)
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{
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_setupJsonData["is_default_deck"] = isDefaultDeck;
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WriteJsonData();
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}
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public override void RecordQuestStageId(int id)
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{
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_setupJsonData["quest_stage_id"] = id;
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WriteJsonData();
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}
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public override void RecordQuestEnemyAiId(int id)
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{
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_setupJsonData["quest_enemy_ai_id"] = id;
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WriteJsonData();
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}
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public override void RecordQuestEnemyEmblemId(int id)
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{
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_setupJsonData["quest_enemy_emblem_id"] = id;
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WriteJsonData();
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}
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public override void RecordQuestEnemyDegreeId(int id)
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{
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_setupJsonData["quest_enemy_degree_id"] = id;
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WriteJsonData();
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}
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public override void RecordQuestEnemyEmotionOverride(int id)
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{
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_setupJsonData["quest_enemy_emotion_override"] = id;
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WriteJsonData();
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}
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public override void RecordQuestPlayerEmotionOverride(int id)
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{
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_setupJsonData["quest_player_emotion_override"] = id;
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WriteJsonData();
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}
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public override void RecordQuestRecoveryPoint(int recoveryPoint)
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{
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_setupJsonData["recovery_point"] = recoveryPoint;
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WriteJsonData();
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}
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public override void RecordQuestPlayerSkillList(List<BossRushSpecialSkill> skills)
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{
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JsonData jsonData = new JsonData();
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_setupJsonData["quest_player_skill_list"] = jsonData;
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jsonData.SetJsonType(JsonType.Array);
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foreach (BossRushSpecialSkill skill in skills)
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{
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JsonData jsonData2 = new JsonData();
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jsonData2.SetJsonType(JsonType.Object);
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jsonData2["original_card_id"] = skill.OriginalCardId;
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jsonData2["name"] = skill.Name;
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jsonData2["skill_text"] = skill.SkillText;
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jsonData2["skill_desc_text"] = skill.SkillDescText;
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jsonData2["is_foil"] = skill.IsFoil;
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jsonData.Add(jsonData2);
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}
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WriteJsonData();
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}
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public override void RecordQuestEnemySkill(BossRushSpecialSkill skill)
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{
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JsonData jsonData = new JsonData();
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jsonData.SetJsonType(JsonType.Object);
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jsonData["original_card_id"] = skill.OriginalCardId;
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jsonData["name"] = skill.Name;
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jsonData["skill_text"] = skill.SkillText;
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jsonData["skill_desc_text"] = skill.SkillDescText;
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jsonData["is_foil"] = skill.IsFoil;
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_setupJsonData["quest_enemy_skill"] = jsonData;
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WriteJsonData();
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}
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public override void RecordQuestMaxBattleCount(int maxBattleCount)
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{
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_setupJsonData["quest_max_battle_count"] = maxBattleCount;
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WriteJsonData();
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}
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public override void RecordQuestCurrentWinCount(int currentWinCount)
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{
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_setupJsonData["quest_current_win_count"] = currentWinCount;
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WriteJsonData();
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}
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public override void RecordQuestIsExtra(bool isExtra)
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{
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_setupJsonData["quest_is_extra"] = isExtra;
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WriteJsonData();
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}
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public override void RecordQuestIsMockBattle(bool isMockBattle)
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{
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_setupJsonData["quest_is_mock_battle"] = isMockBattle;
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WriteJsonData();
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}
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public override void RecordQuestExtraDeckScheduleId(int id)
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{
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_setupJsonData["quest_extra_deck_schedule_id"] = id;
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WriteJsonData();
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}
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public override void RecordMissionNecessaryInformation(BattleManagerBase.MissionNecessaryInformation missionNecessaryInformation)
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{
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_setupJsonData["mission_necessary_information"] = new JsonData();
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_setupJsonData["mission_necessary_information"].SetJsonType(JsonType.Object);
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foreach (KeyValuePair<string, string> item in missionNecessaryInformation.GetOriginalTargetDictionary())
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{
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_setupJsonData["mission_necessary_information"][item.Key] = item.Value;
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}
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WriteJsonData();
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}
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public override void RecordPlayerMulliganReplaceCards(IEnumerable<BattleCardBase> replaceCards, IEnumerable<int> completeCards)
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{
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JsonData jsonData = new JsonData();
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jsonData.SetJsonType(JsonType.Array);
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foreach (BattleCardBase replaceCard in replaceCards)
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{
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jsonData.Add(replaceCard.GetName());
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}
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_setupJsonData["player_mulligan_abandon"] = jsonData;
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JsonData jsonData2 = new JsonData();
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jsonData2.SetJsonType(JsonType.Array);
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foreach (int completeCard in completeCards)
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{
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jsonData2.Add("p" + completeCard);
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}
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_setupJsonData["player_mulligan_complete"] = jsonData2;
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WriteJsonData();
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}
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public override void RecordEnemyMulliganReplaceCards(IEnumerable<BattleCardBase> replaceCards, IEnumerable<int> completeCards)
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{
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JsonData jsonData = new JsonData();
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jsonData.SetJsonType(JsonType.Array);
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foreach (BattleCardBase replaceCard in replaceCards)
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{
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jsonData.Add(replaceCard.GetName());
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}
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_setupJsonData["enemy_mulligan_abandon"] = jsonData;
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JsonData jsonData2 = new JsonData();
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jsonData2.SetJsonType(JsonType.Array);
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foreach (int completeCard in completeCards)
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{
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jsonData2.Add("e" + completeCard);
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}
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_setupJsonData["enemy_mulligan_complete"] = jsonData2;
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WriteJsonData();
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}
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public override void RecordPlay(BattleCardBase card, BattleCardBase originalCard, IEnumerable<BattleCardBase> selectedCards)
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{
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JsonData jsonData = new JsonData();
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jsonData["ope"] = "play";
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jsonData["index"] = CardToIndexName(card);
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jsonData["id"] = card.CardId;
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jsonData["name"] = card.BaseParameter.CardName;
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jsonData["cost"] = card.Cost;
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jsonData["is_choice_brave"] = (originalCard.IsChoiceBraveSkillCard ? 1 : 0);
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WriteSkillTargetInfoToJson(selectedCards, jsonData);
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_operationJsonDataList.Add(jsonData);
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WriteJsonData();
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}
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public override VfxBase RecordAttack(BattleCardBase attackCard, BattleCardBase targetCard, SkillProcessor skillProcessor)
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{
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JsonData jsonData = new JsonData();
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jsonData["ope"] = "attack";
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jsonData["index"] = CardToIndexName(attackCard);
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jsonData["id"] = attackCard.CardId;
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jsonData["name"] = attackCard.BaseParameter.CardName;
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jsonData["target"] = CardToIndexName(targetCard);
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jsonData["target_id"] = targetCard.CardId;
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jsonData["target_name"] = targetCard.BaseParameter.CardName;
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_operationJsonDataList.Add(jsonData);
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WriteJsonData();
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return NullVfx.GetInstance();
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}
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public override void RecordEvolve(BattleCardBase originalCard, BattleCardBase card, IEnumerable<BattleCardBase> selectedCards)
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{
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JsonData jsonData = new JsonData();
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jsonData["ope"] = "evolve";
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jsonData["index"] = CardToIndexName(card);
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jsonData["id"] = card.CardId;
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jsonData["name"] = card.BaseParameter.CardName;
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WriteSkillTargetInfoToJson(selectedCards, jsonData);
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_operationJsonDataList.Add(jsonData);
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WriteJsonData();
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}
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public override void RecordStartSelect(BattleCardBase card, bool isEvolve, List<BattleCardBase> selectableCards, bool isChoiceBrave)
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{
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}
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public override void RecordSelect(BattleCardBase card, bool isEvolve, BattleCardBase actCard, bool isBurialRite, bool isChoiceBrave)
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{
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}
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public override void RecordCompleteSelect(BattleCardBase card, bool isEvolve, BattleCardBase actCard, bool isChoiceBrave, bool isBurialRite)
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{
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}
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public override void RecordStartChoice(BattleCardBase card, bool isEvolve, List<BattleCardBase> choiceCards, bool isChoiceBrave)
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{
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}
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public override void RecordStartFusion(BattleCardBase card, List<BattleCardBase> selectableCards)
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{
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}
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public override void RecordSelectFusion(BattleCardBase card)
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{
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}
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public override void RecordCompleteChoice(BattleCardBase card, bool isEvolve, List<BattleCardBase> chosenCardList, BattleCardBase actCard, List<int> chosenCardIndexList, bool hasSelectionSkill, bool isChoiceBrave)
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{
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}
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public override void RecordCancelChoice(BattleCardBase card, bool isEvolve, bool isChoiceBrave)
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{
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}
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public override void RecordCancelFusion(BattleCardBase card)
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{
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}
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public override void RecordCancelSelect(BattleCardBase actCard, bool isEvolve, bool isChoiceBrave)
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{
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}
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public override void RecordTurnStart()
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{
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DateTimeOffset dateTimeOffset = new DateTimeOffset(DateTime.Now.Ticks, new TimeSpan(0, 0, 0));
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_turnStartTime = dateTimeOffset.ToUnixTimeSeconds();
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WriteJsonData();
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}
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public override void RecordTurnEnd()
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{
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JsonData jsonData = new JsonData();
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jsonData["ope"] = "turn_end";
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_operationJsonDataList.Add(jsonData);
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WriteJsonData();
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}
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public override void RecordRetire()
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{
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}
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public void RecordChangeAI(string logicName, int operationQueueCount)
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{
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JsonData jsonData = new JsonData();
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jsonData["ope"] = "change_ai";
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jsonData["logic"] = logicName;
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jsonData["queue_count"] = operationQueueCount;
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_operationJsonDataList.Add(jsonData);
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WriteJsonData();
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}
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public override void RecordSkillTargets(IEnumerable<BattleCardBase> targetCards)
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{
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foreach (BattleCardBase targetCard in targetCards)
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{
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_skillTargetList.Add(targetCard.GetName());
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}
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WriteJsonData();
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}
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public void RecordSpecialBattleSetting(DataMgr.SpecialBattleSetting setting)
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{
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if (setting != null)
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{
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_setupJsonData["story_special_battle_player_attach_skill"] = setting.PlayerAttachSkillText;
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_setupJsonData["story_special_battle_enemy_attach_skill"] = setting.EnemyAttachSkillText;
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_setupJsonData["story_special_battle_player_start_pp"] = setting.PlayerStartPp;
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_setupJsonData["story_special_battle_enemy_start_pp"] = setting.EnemyStartPp;
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_setupJsonData["story_special_battle_player_start_life"] = setting.PlayerStartMaxLife;
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_setupJsonData["story_special_battle_enemy_start_life"] = setting.EnemyStartMaxLife;
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_setupJsonData["story_special_battle_banish_effect_override"] = setting.IdOverrideInBattleLogText;
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_setupJsonData["story_special_battle_token_draw_effect_override"] = setting.TokenDrawEffectOverrideText;
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_setupJsonData["story_special_battle_id_override_in_battle_log"] = setting.IdOverrideInBattleLogText;
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WriteJsonData();
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}
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}
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public override void RecordCompleteFusionSelect(BattleCardBase fusionCard, IEnumerable<BattleCardBase> ingredientCards)
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{
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JsonData jsonData = new JsonData();
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jsonData["ope"] = "comp_fusion";
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jsonData["index"] = CardToIndexName(fusionCard);
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jsonData["id"] = fusionCard.CardId;
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jsonData["name"] = fusionCard.BaseParameter.CardName;
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WriteSkillTargetInfoToJson(ingredientCards, jsonData);
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_operationJsonDataList.Add(jsonData);
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WriteJsonData();
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}
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protected override void WriteJsonData()
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{
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if (RecoveryManagerBase.failedRecoveryFlag)
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{
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return;
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}
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JsonData jsonData = new JsonData();
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|
jsonData["version"] = 0;
|
|
jsonData["battle_type"] = (int)_battleType;
|
|
jsonData["record_time"] = DateTime.Now.Ticks;
|
|
jsonData["turn_start_time"] = _turnStartTime;
|
|
jsonData["setup"] = _setupJsonData;
|
|
jsonData["operations"] = new JsonData();
|
|
jsonData["operations"].SetJsonType(JsonType.Array);
|
|
foreach (JsonData operationJsonData in _operationJsonDataList)
|
|
{
|
|
jsonData["operations"].Add(operationJsonData);
|
|
}
|
|
jsonData["check"] = new JsonData();
|
|
jsonData["check"]["player"] = new JsonData();
|
|
jsonData["check"]["player"].SetJsonType(JsonType.Object);
|
|
jsonData["check"]["enemy"] = new JsonData();
|
|
jsonData["check"]["enemy"].SetJsonType(JsonType.Object);
|
|
BattlePlayer battlePlayer = BattleManagerBase.GetIns().BattlePlayer;
|
|
BattleEnemy battleEnemy = BattleManagerBase.GetIns().BattleEnemy;
|
|
JsonData jsonData2 = new JsonData();
|
|
jsonData2.SetJsonType(JsonType.Array);
|
|
JsonData jsonData3 = new JsonData();
|
|
jsonData3.SetJsonType(JsonType.Array);
|
|
JsonData jsonData4 = new JsonData();
|
|
jsonData4.SetJsonType(JsonType.Array);
|
|
JsonData jsonData5 = new JsonData();
|
|
jsonData5.SetJsonType(JsonType.Array);
|
|
foreach (BattleCardBase handCard in battlePlayer.HandCardList)
|
|
{
|
|
jsonData2.Add(handCard.GetName());
|
|
}
|
|
foreach (BattleCardBase inPlayCard in battlePlayer.InPlayCards)
|
|
{
|
|
jsonData3.Add(inPlayCard.GetName());
|
|
}
|
|
foreach (BattleCardBase handCard2 in battleEnemy.HandCardList)
|
|
{
|
|
jsonData4.Add(handCard2.GetName());
|
|
}
|
|
foreach (BattleCardBase inPlayCard2 in battleEnemy.InPlayCards)
|
|
{
|
|
jsonData5.Add(inPlayCard2.GetName());
|
|
}
|
|
jsonData["check"]["player"]["hand"] = jsonData2;
|
|
jsonData["check"]["player"]["inplay"] = jsonData3;
|
|
jsonData["check"]["enemy"]["hand"] = jsonData4;
|
|
jsonData["check"]["enemy"]["inplay"] = jsonData5;
|
|
JsonData jsonData6 = new JsonData();
|
|
jsonData6.SetJsonType(JsonType.Array);
|
|
foreach (string skillTarget in _skillTargetList)
|
|
{
|
|
jsonData6.Add(skillTarget);
|
|
}
|
|
if (jsonData6.Count > 0)
|
|
{
|
|
jsonData["skill_targets"] = jsonData6;
|
|
}
|
|
WriteJsonDataToFile(jsonData);
|
|
}
|
|
|
|
protected override void WriteJsonDataToFile(JsonData jsonData, string overrideFilePath = "")
|
|
{
|
|
base.WriteJsonDataToFile(jsonData, string.Empty);
|
|
}
|
|
}
|