Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/StorySectionBtn.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

176 lines
5.9 KiB
C#

using System;
using System.Collections;
using Cute;
using UnityEngine;
namespace Wizard;
public class StorySectionBtn : MonoBehaviour
{
public const string BTN_IMAGE_NAME_SUFFIX_OFF = "{0}_off";
public const string BTN_IMAGE_NAME_SUFFIX_ON = "{0}_on";
private const int POS_Y_NAME_LABEL = 14;
private const int POS_Y_NAME_LABEL_COMPLETE = 0;
private const int PROLOGUE_SECTION_ID = 0;
[SerializeField]
private UILabel _labelSectionNo;
[SerializeField]
private UILabel _labelSectionName;
[SerializeField]
private UILabel _labelSectionClearClassNum;
[SerializeField]
private Transform _labelSectionCenterRoot;
[SerializeField]
private UILabel _labelSectionNameCenter;
[SerializeField]
private UILabel _labelSectionClearClassNumCenter;
[SerializeField]
private GameObject _labelNewMark;
[SerializeField]
private UITexture _textureBtnImage;
[SerializeField]
private UISprite _textureCompleteImage;
private Texture _textureNormalImage;
private Texture _texturePressImage;
[SerializeField]
private UIButton _btnSectionSummary;
public int SectionId { get; private set; }
public void SetData(StorySectionData sectionData, Action onClickSectionBtn, bool isLimitedOrEventStory)
{
SectionId = sectionData.Id;
UILabel uILabel;
if (!isLimitedOrEventStory && Data.SystemText.Get("Dialog_Text_Alignment") == "Left")
{
_labelSectionNameCenter.gameObject.SetActive(value: false);
_labelSectionClearClassNumCenter.gameObject.SetActive(value: false);
_labelSectionNo.gameObject.SetActive(value: true);
_labelSectionName.gameObject.SetActive(value: true);
_labelSectionClearClassNum.gameObject.SetActive(value: true);
_labelSectionNo.text = sectionData.NameNo;
_labelSectionName.text = sectionData.Name;
uILabel = _labelSectionClearClassNum;
}
else
{
_labelSectionNameCenter.gameObject.SetActive(value: true);
_labelSectionClearClassNumCenter.gameObject.SetActive(value: true);
_labelSectionNo.gameObject.SetActive(value: false);
_labelSectionName.gameObject.SetActive(value: false);
_labelSectionClearClassNum.gameObject.SetActive(value: false);
_labelSectionNameCenter.text = sectionData.NameNo + sectionData.Name;
uILabel = _labelSectionClearClassNumCenter;
}
Vector3 localPosition = uILabel.transform.parent.transform.localPosition;
if (sectionData.ReleasedCharaCount > 0 && !sectionData.IsFinish)
{
uILabel.gameObject.SetActive(value: true);
uILabel.text = Data.SystemText.Get("Story_0063", sectionData.FinishedCharaCount.ToString(), sectionData.ReleasedCharaCount.ToString());
uILabel.transform.parent.transform.localPosition = new Vector3(localPosition.x, 14f, localPosition.z);
}
else
{
uILabel.gameObject.SetActive(value: false);
uILabel.transform.parent.transform.localPosition = new Vector3(localPosition.x, 0f, localPosition.z);
}
_textureNormalImage = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath($"{sectionData.ImageName}_off", ResourcesManager.AssetLoadPathType.UiStory, isfetch: true)) as Texture;
_texturePressImage = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath($"{sectionData.ImageName}_on", ResourcesManager.AssetLoadPathType.UiStory, isfetch: true)) as Texture;
_textureBtnImage.mainTexture = _textureNormalImage;
if (sectionData.IsFinish)
{
_textureCompleteImage.gameObject.SetActive(value: true);
}
else
{
_textureCompleteImage.gameObject.SetActive(value: false);
}
UIEventListener uIEventListener = UIEventListener.Get(base.gameObject);
uIEventListener.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onClick, (UIEventListener.VoidDelegate)delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
onClickSectionBtn.Call();
});
UIEventListener uIEventListener2 = UIEventListener.Get(base.gameObject);
uIEventListener2.onPress = (UIEventListener.BoolDelegate)Delegate.Combine(uIEventListener2.onPress, (UIEventListener.BoolDelegate)delegate
{
StartCoroutine(OnPressImage());
});
if (sectionData.IsUnderMaintenance)
{
SetDisableBtn(isDisable: true);
GameMgr.GetIns().GetPrefabMgr().Load("Prefab/UI/Menu/CardPanelMaintenancePlate");
GameObject prefab = GameMgr.GetIns().GetPrefabMgr().Get("Prefab/UI/Menu/CardPanelMaintenancePlate");
NGUITools.AddChild(base.gameObject, prefab).GetComponent<CardPanelMaintenancePlate>().SetDepth(_labelSectionName.depth + 1);
}
if (sectionData.Id != 0 && !isLimitedOrEventStory)
{
_btnSectionSummary.gameObject.SetActive(value: true);
_btnSectionSummary.onClick.Clear();
_btnSectionSummary.onClick.Add(new EventDelegate(delegate
{
OnClickSectionSummaryBtn(sectionData.Id);
}));
}
else
{
_btnSectionSummary.gameObject.SetActive(value: false);
}
DispNewMark(inDisp: false);
if (isLimitedOrEventStory)
{
LimitedStoryAjustPosition();
}
}
private void LimitedStoryAjustPosition()
{
_textureCompleteImage.transform.localPosition = new Vector3(178f, _textureCompleteImage.transform.localPosition.y, _textureCompleteImage.transform.localPosition.z);
_labelSectionCenterRoot.transform.localPosition = Vector3.zero;
_labelSectionNameCenter.width = 280;
_labelSectionNameCenter.height = 60;
}
public void SetDisableBtn(bool isDisable)
{
UIManager.SetObjectToGrey(_textureBtnImage.gameObject, isDisable);
}
private IEnumerator OnPressImage()
{
_textureBtnImage.mainTexture = _texturePressImage;
while (Input.GetMouseButton(0))
{
yield return null;
}
_textureBtnImage.mainTexture = _textureNormalImage;
}
private void OnClickSectionSummaryBtn(int sectionId)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
StorySectionSummaryDialog.Create(sectionId);
}
public void DispNewMark(bool inDisp)
{
_labelNewMark.SetActive(inDisp);
}
}