Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ShopExpirtyInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

54 lines
1.1 KiB
C#

using System;
using LitJson;
namespace Wizard;
public class ShopExpirtyInfo
{
public const string JSON_KEY = "sales_period_info";
public int? SaleEndSeries { get; private set; }
public string SaleEndTimeText { get; private set; }
public bool IsEnableText => GetText() != null;
public ShopExpirtyInfo(JsonData json)
{
if (json.Count != 0)
{
if (json.Keys.Contains("sales_period_time"))
{
SaleEndTimeText = ConvertTime.ToLocal(DateTime.Parse(json["sales_period_time"].ToString()));
}
if (json.Keys.Contains("sales_period_series"))
{
SaleEndSeries = json["sales_period_series"].ToInt();
}
}
}
public static ShopExpirtyInfo CreateNullData()
{
return new ShopExpirtyInfo(null);
}
public ShopExpirtyInfo(string dummyText)
{
SaleEndTimeText = dummyText;
}
public string GetText()
{
if (SaleEndSeries.HasValue)
{
return Data.SystemText.Get("Shop_0247", SaleEndSeries.Value.ToString());
}
if (SaleEndTimeText != null)
{
return Data.SystemText.Get("Shop_0245", SaleEndTimeText);
}
return null;
}
}