Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
32 lines
912 B
C#
32 lines
912 B
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard;
|
|
|
|
public class AIWhenPlayDamageCut : AIWhenPlayBarrierBase
|
|
{
|
|
private AIPolishConvertedExpression _cutAmount;
|
|
|
|
private const int CUT_AMOUNT_OFFSET = 1;
|
|
|
|
protected override int _defaultDamageTypeOffset => 3;
|
|
|
|
protected override int _stopTimingOffset => 2;
|
|
|
|
public AIWhenPlayDamageCut(string text)
|
|
: base(text)
|
|
{
|
|
}
|
|
|
|
protected override void InitExpressions(string text)
|
|
{
|
|
base.InitExpressions(text);
|
|
_cutAmount = _exprList[_exprList.Count - 1];
|
|
}
|
|
|
|
protected override void GiveBarrierToAllTargets(List<AIVirtualCard> targets, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
|
|
{
|
|
int cutAmount = (int)_cutAmount.EvalArg(tagOwner, playPtn, field, situation);
|
|
AIBarrierSimulationUtility.AddDamageCutToAll(targets, tagOwner, field, _damageType, _stopTiming, cutAmount);
|
|
}
|
|
}
|