Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AITurnStartDamage.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

88 lines
2.5 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AITurnStartDamage : AITurnStartTagArgument
{
private AIPolishConvertedExpression _damageAmount;
private AIPolishConvertedExpression _damageCount;
private const int DAMAGE_AMOUNT_ARG_OFFSET = 3;
private const int DAMAGE_COUNT_ARG_OFFSET = 2;
protected override int SELECT_TYPE_OFFSET => 4;
public AITurnStartDamage(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_damageAmount = _exprList[_exprList.Count - 3];
_damageCount = _exprList[_exprList.Count - 2];
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
return;
}
int damageAmount = GetDamageAmount(tagOwner, field, playPtn, situation);
int damageCount = GetDamageCount(tagOwner, field, playPtn, situation);
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
{
for (int j = 0; j < damageCount; j++)
{
AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, damageAmount, situation);
}
break;
}
case AIScriptTokenArgType.RANDOM_SELECT:
{
for (int i = 0; i < damageCount; i++)
{
AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, damageAmount, situation);
}
break;
}
}
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[2]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.RANDOM_SELECT
};
}
private int GetDamageAmount(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (_damageAmount == null)
{
AIConsoleUtility.LogError("AITurnStartDamage.GetDamageAmount() error!! _damageAmount is null");
return 0;
}
return (int)_damageAmount.EvalArg(tagOwner, playPtn, field, situation);
}
private int GetDamageCount(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (_damageAmount == null)
{
AIConsoleUtility.LogError("AITurnStartDamage.GetDamageCount() error!! _damageAmount is null");
return 0;
}
return (int)_damageCount.EvalArg(tagOwner, playPtn, field, situation);
}
}