Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AITurnEndDamage.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

194 lines
5.7 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AITurnEndDamage : AIFiltersAndSelectTypeArgument, IAITurnEndArgument
{
private AIPolishConvertedExpression _damageArg;
private AIPolishConvertedExpression _countArg;
private readonly int DAMAGE_ARG_OFFSET = 3;
private readonly int COUNT_ARG_OFFSET = 2;
private readonly int IS_ALLY_TURN_OFFSET = 1;
public bool IsAllyTurn { get; private set; }
protected override int SELECT_TYPE_OFFSET => 4;
public AITurnEndDamage(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
int count = _exprList.Count;
IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - IS_ALLY_TURN_OFFSET);
_damageArg = _exprList[count - DAMAGE_ARG_OFFSET];
_countArg = _exprList[count - COUNT_ARG_OFFSET];
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
base.Execute(tagOwner, field, playPtn, situation);
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
return;
}
int damage = GetDamage(tagOwner, playPtn);
int count = GetCount(tagOwner, playPtn);
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
{
for (int j = 0; j < count; j++)
{
AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, damage, situation);
}
break;
}
case AIScriptTokenArgType.RANDOM_SELECT:
{
for (int i = 0; i < count; i++)
{
AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, damage, situation);
}
break;
}
case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
AIDamageSimulationUtility.DamageRandomMultiSelect(targetsFromField, tagOwner, field, damage, count, situation);
break;
case AIScriptTokenArgType.TARGET_SELECT:
break;
}
}
public bool IsTarget(AIVirtualCard target, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (!target.IsAmulet)
{
return AIFilteringUtility.CheckMatchTargetFiltering(target, field.CardListSet.BothClassAndInplayCards, base.Filters, playPtn, tagOwner, situation);
}
return false;
}
public int GetDamage(AIVirtualCard tagOwner, List<int> playPtn)
{
if (_damageArg == null)
{
return 0;
}
return (int)_damageArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField);
}
public int GetCount(AIVirtualCard tagOwner, List<int> playPtn)
{
if (_countArg == null)
{
return 0;
}
return (int)_countArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField);
}
public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple<int, int>[] allInplayStatusList)
{
AIVirtualField selfField = tagOwner.SelfField;
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, selfField, EnemyAI.EmptyPlayPtn, selfField.CommonAllyTurnEndSituation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
return 0f;
}
float num = 0f;
int damage = GetDamage(tagOwner, EnemyAI.EmptyPlayPtn);
int count = GetCount(tagOwner, EnemyAI.EmptyPlayPtn);
if (base.SelectType == AIScriptTokenArgType.ALL_SELECT)
{
for (int i = 0; i < selfField.CardListSet.BothClassAndInplayCards.Count; i++)
{
AIVirtualCard aIVirtualCard = selfField.CardListSet.BothClassAndInplayCards[i];
if (targetsFromField.Contains(aIVirtualCard))
{
Tuple<int, int> tuple = allInplayStatusList[i];
if (tuple.second > 0)
{
int life = tuple.second;
num += CalculateDamageThreatenToOneCard(aIVirtualCard, damage, count, tagOwner.IsAlly, ref life);
allInplayStatusList[i].second = life;
}
}
}
}
else if (base.SelectType == AIScriptTokenArgType.RANDOM_SELECT)
{
num = float.MinValue;
int num2 = -1;
int second = -1;
for (int j = 0; j < selfField.CardListSet.BothClassAndInplayCards.Count; j++)
{
AIVirtualCard aIVirtualCard2 = selfField.CardListSet.BothClassAndInplayCards[j];
if (!targetsFromField.Contains(aIVirtualCard2))
{
continue;
}
Tuple<int, int> tuple2 = allInplayStatusList[j];
if (tuple2.second > 0)
{
int life2 = tuple2.second;
float num3 = CalculateDamageThreatenToOneCard(aIVirtualCard2, damage, count, tagOwner.IsAlly, ref life2);
if (num3 >= num)
{
num = num3;
num2 = j;
second = life2;
}
}
}
if (num2 >= 0)
{
allInplayStatusList[num2].second = second;
}
}
return num;
}
private float CalculateDamageThreatenToOneCard(AIVirtualCard target, int damage, int count, bool isTagOwnerAlly, ref int life)
{
int num = life;
float num2 = 0f;
for (int i = 0; i < count; i++)
{
if (num <= 0)
{
break;
}
int num3 = target.SimulateDamageAmount(damage, isSkillDamage: true);
num -= num3;
}
if (target.IsLeader)
{
if (num < 0)
{
num = 0;
}
num2 += AILeaderLifeEvaluationUtility.Evaluate(num, life, target.IsAlly, isTagOwnerAlly);
}
else
{
num2 = ((num > 0) ? (num2 + (float)(life - num)) : (num2 + target.Value));
num2 *= (float)((target.IsAlly != isTagOwnerAlly) ? 1 : (-1));
}
life = num;
return num2;
}
public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead);
}
}