Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISummonDestroy.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

62 lines
1.8 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AISummonDestroy : AIFiltersArgument
{
private AIPolishConvertedExpression _destroyCount;
private const int DESTROY_COUNT_ARG_OFFSET = 1;
public AIScriptTokenArgType SelectType { get; private set; }
protected int SELECT_TYPE_OFFSET => 2;
protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET;
public AISummonDestroy(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_destroyCount = _exprList[_exprList.Count - 1];
SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], base.LegalSelectTypes);
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
return;
}
int num = (int)_destroyCount.EvalArg(tagOwner, playPtn, field, situation);
if (num > 0)
{
switch (SelectType)
{
case AIScriptTokenArgType.RANDOM_SELECT:
case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
AISkillSimulationUtility.DestroyRandom(targetsFromField, tagOwner, field, playPtn, situation, num);
break;
case AIScriptTokenArgType.OLDEST_SELECT:
AISkillSimulationUtility.DestroyOldest(targetsFromField, field, situation, num);
break;
}
}
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[3]
{
AIScriptTokenArgType.RANDOM_SELECT,
AIScriptTokenArgType.RANDOM_MULTI_SELECT,
AIScriptTokenArgType.OLDEST_SELECT
};
}
}