Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
31 lines
670 B
C#
31 lines
670 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIPlayOutAction
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{
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public int UseCardIndex { get; private set; }
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public AIOperationType Command { get; private set; }
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public List<BattleCardBase> TargetCardList { get; private set; }
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public AIPlayOutAction(AIOperationType command, BattleCardBase useCard, List<BattleCardBase> targetCards)
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{
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Command = command;
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if (useCard != null)
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{
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UseCardIndex = useCard.Index;
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}
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else
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{
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UseCardIndex = -1;
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}
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TargetCardList = new List<BattleCardBase>();
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if (targetCards != null && targetCards.Count > 0)
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{
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TargetCardList.AddRange(targetCards);
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}
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}
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}
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