Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AINecromance.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

66 lines
1.5 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AINecromance : AIScriptArgumentExpressions
{
private AIPolishConvertedExpression valueArg;
private const int ValueArgIndex = 0;
private const int TimingIndex = 1;
public AIScriptTokenArgType Timing { get; private set; }
public AINecromance(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
if (_exprList.Count < 2)
{
return;
}
valueArg = _exprList[0];
AIPolishConvertedExpression aIPolishConvertedExpression = _exprList[1];
if (aIPolishConvertedExpression.TokenList[0] is AIScriptArgumentToken)
{
AIScriptArgumentToken aIScriptArgumentToken = aIPolishConvertedExpression.TokenList[0] as AIScriptArgumentToken;
if (CheckValidTimingType(aIScriptArgumentToken.ArgumentType))
{
Timing = aIScriptArgumentToken.ArgumentType;
}
else
{
Timing = AIScriptTokenArgType.NONE;
}
}
}
public int GetNecromanceValue(AIVirtualCard tagOwner, int currentCemetery, AIVirtualField field, AISituationInfo situation, List<int> playPtn)
{
if (valueArg == null)
{
return 0;
}
int num = (int)valueArg.EvalArg(tagOwner, playPtn, field, situation);
if (num <= currentCemetery)
{
return num;
}
return 0;
}
public bool CheckValidTimingType(AIScriptTokenArgType type)
{
if ((uint)(type - 60) <= 2u || (uint)(type - 65) <= 2u)
{
return true;
}
return false;
}
}