Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
90 lines
3.0 KiB
C#
90 lines
3.0 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AILastwordToken : AIFiltersArgument
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{
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private AIPolishConvertedExpression _tokenCount;
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private AIScriptTokenArgType _tokenSide;
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private const int DEFAULT_TOKEN_COUNT_INDEX_OFFSET = 2;
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private const int TOKEN_SIDE_INDEX_OFFSET = 1;
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private int _realTokenCountIndexOffset;
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protected override int NON_FILTER_FIRST_OFFSET => _realTokenCountIndexOffset;
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public AILastwordToken(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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InitExprList(text);
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bool flag = InitializeTokenSide();
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_realTokenCountIndexOffset = 2 - ((!flag) ? 1 : 0);
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InitializeFilter();
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_tokenCount = _exprList[_exprList.Count - _realTokenCountIndexOffset];
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}
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private bool InitializeTokenSide()
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{
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if (AIPlayTagInitializingUtility.TryCreateTokenSideType(_exprList[_exprList.Count - 1], out var sideType))
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{
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_tokenSide = sideType;
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return true;
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}
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_tokenSide = AIScriptTokenArgType.ALLY;
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return false;
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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int num = (int)_tokenCount.EvalArg(tagOwner, playPtn, field);
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if (num > 0)
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{
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AITokenIdCollection bothSideTokenIdListFromFilter = AISummonTokenUtility.GetBothSideTokenIdListFromFilter(tagOwner, field, targetsFromField, base.Filters, AITokenType.Default, _tokenSide, AIScriptTokenArgType.ALL_SELECT, num, playPtn, situation);
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if (bothSideTokenIdListFromFilter != null && bothSideTokenIdListFromFilter.HasToken)
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{
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List<AIPlayTag> condList = null;
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bothSideTokenIdListFromFilter.SummonAllTokenToField(field, tagOwner, situation, condList);
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}
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}
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}
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public override List<AIVirtualCard> GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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return GetCandidateRange(field);
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.BothInplayCards;
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}
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public AITokenIdCollection GetBothSideTokenIds(AIVirtualCard tagOwner, List<int> playPtn, AIVirtualField field)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, null, isBlockDead: false);
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int num = (int)_tokenCount.EvalArg(tagOwner, playPtn, field);
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if (num <= 0)
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{
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return null;
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}
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return AISummonTokenUtility.GetBothSideTokenIdListFromFilter(tagOwner, field, targetsFromField, base.Filters, AITokenType.Default, _tokenSide, AIScriptTokenArgType.ALL_SELECT, num, playPtn, null);
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}
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public AIScriptTokenArgType GetTokenSide()
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{
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return _tokenSide;
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}
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protected override AITokenIdCollection CreateRegisterTokenPoolInfo(AIVirtualCard owner, List<int> idList)
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{
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return AISummonTokenUtility.CreateTokenIdCollectionFromIdList(owner, _tokenSide, idList, AITokenType.Default);
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}
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}
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