Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
26 lines
537 B
C#
26 lines
537 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public static class AIGlobalEmptyList
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{
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private static readonly List<AIVirtualCard> _emptyVirtualCardList = new List<AIVirtualCard>();
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public static List<AIVirtualCard> EmptyVirtualCardList
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{
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get
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{
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CheckIsNotEmpty(_emptyVirtualCardList, "EmptyVirtualCardList");
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return _emptyVirtualCardList;
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}
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}
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private static void CheckIsNotEmpty<T>(List<T> targetList, string listName)
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{
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if (targetList.Count > 0)
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{
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targetList.Clear();
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}
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}
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}
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