Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIDiscardInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

40 lines
632 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AIDiscardInfo
{
public AIVirtualCard Owner;
public List<AIVirtualCard> TargetList;
public bool IsSuccess;
public bool IsNGByAI;
public bool IsValuable
{
get
{
if (IsSuccess && !IsNGByAI && TargetList != null)
{
return TargetList.Count > 0;
}
return false;
}
}
public AIDiscardInfo(AIVirtualCard owner, bool isSuccess, List<AIVirtualCard> targets)
{
Owner = owner;
IsSuccess = isSuccess;
TargetList = targets;
IsNGByAI = false;
}
public void MarkAsNG()
{
IsNGByAI = true;
}
}