Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIClashDamage.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

120 lines
5.0 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIClashDamage : AIWhenAttackOrWhenFightTagArgument
{
private readonly int DAMAGE_ARG_OFFSET = 1;
public AIPolishConvertedExpression Damage { get; private set; }
protected override int SELECT_TYPE_OFFSET => 2;
public override bool IsActivateWhenEvalInstantAttack => true;
public AIClashDamage(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
Damage = _exprList[_exprList.Count - DAMAGE_ARG_OFFSET];
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
int damage = (int)Damage.EvalArg(tagOwner, playPtn, field, situation);
if (base.SelectType == AIScriptTokenArgType.ALL_SELECT)
{
AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, damage, situation);
}
else if (base.SelectType == AIScriptTokenArgType.RANDOM_SELECT)
{
AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, damage, situation);
}
}
}
public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead);
}
public override bool CanKillTarget(AIVirtualCard tagOwner, AIVirtualCard target, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, AIBarrierPseudoSimulationInfo simBarrier, ref int totalDamage)
{
totalDamage += PseudoSimulateWhenAttackDamageToCertainCard(tagOwner, target, field, situation, playPtn, simBarrier);
return totalDamage >= target.Life;
}
public override int PseudoSimulateWhenAttackDamageToCertainCard(AIVirtualCard tagOwner, AIVirtualCard damageTarget, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, AIBarrierPseudoSimulationInfo simBarrier)
{
int damageToCertainTarget = GetDamageToCertainTarget(tagOwner, situation, field, playPtn, damageTarget);
if (damageToCertainTarget <= 0)
{
return 0;
}
bool isSpell = tagOwner.IsSpell;
int result = simBarrier.SimulateDamageAmount(damageTarget.SimulateDamageShield(damageToCertainTarget, isSkillDamage: true, isSpell), isSpell);
simBarrier.DepriveBarrier(AIBarrierStopTiming.AfterDamage);
return result;
}
private int GetDamageToCertainTarget(AIVirtualCard tagOwner, AISituationInfo situation, AIVirtualField field, List<int> playPtn, AIVirtualCard damageTarget)
{
if (damageTarget.IsIndependent)
{
return 0;
}
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (damageTarget.IsSameCardIncluded(targetsFromField))
{
int num = (int)Damage.EvalArg(tagOwner, playPtn, field, situation);
if (base.SelectType == AIScriptTokenArgType.ALL_SELECT || (base.SelectType == AIScriptTokenArgType.RANDOM_SELECT && damageTarget.IsSameCard(AIDamageSimulationUtility.SelectDamageTarget(targetsFromField, field, playPtn, situation, num, isSpell: false, AISelectTargetPattern.Worst))))
{
return num;
}
}
return 0;
}
public override bool CanKillAnyTarget(AIVirtualCard tagOwner, List<AIVirtualCard> targetList, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, List<AIBarrierPseudoSimulationInfo> simBarrierList, int[] realDamageList)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
return false;
}
int num = (int)Damage.EvalArg(tagOwner, playPtn, field, situation);
if (num <= 0)
{
return false;
}
bool isSpell = tagOwner.IsSpell;
for (int i = 0; i < targetList.Count; i++)
{
AIVirtualCard aIVirtualCard = targetList[i];
if (aIVirtualCard.IsIndependent || !aIVirtualCard.IsSameCardIncluded(targetsFromField))
{
continue;
}
AIBarrierPseudoSimulationInfo aIBarrierPseudoSimulationInfo = simBarrierList[i];
int num2 = aIBarrierPseudoSimulationInfo.SimulateDamageAmount(aIVirtualCard.SimulateDamageShield(num, isSkillDamage: true, isSpell), isSpell);
if (base.SelectType == AIScriptTokenArgType.ALL_SELECT || (base.SelectType == AIScriptTokenArgType.RANDOM_SELECT && aIVirtualCard.IsSameCard(AIDamageSimulationUtility.SelectDamageTarget(targetsFromField, field, playPtn, situation, num2, isSpell: false, AISelectTargetPattern.Worst))))
{
aIBarrierPseudoSimulationInfo.DepriveBarrier(AIBarrierStopTiming.AfterDamage);
realDamageList[i] += num2;
if (realDamageList[i] >= aIVirtualCard.Life)
{
return true;
}
}
}
return false;
}
}