Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
87 lines
2.8 KiB
C#
87 lines
2.8 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIChangeInplayImmediateKeywordSkill : AIWhenChangeInplayTagArgument
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{
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protected AIScriptTokenArgType _stopTiming;
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private readonly AIScriptTokenArgType _skillType;
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private IEnumerable<AIVirtualCard> _giveCardList;
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protected virtual int StopTimingOffset => 1;
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protected override int SELECT_TYPE_OFFSET => 2;
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protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET;
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public AIChangeInplayImmediateKeywordSkill(string text, AIScriptTokenArgType skill)
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: base(text, isImmediate: true)
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{
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_skillType = skill;
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base.SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], base.LegalSelectTypes);
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if (!IsImplementedSelecvtType(base.SelectType))
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{
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base.SelectType = AIScriptTokenArgType.ALL_SELECT;
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}
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List<AIPolishConvertedExpression> range = _exprList.GetRange(0, _exprList.Count - NON_FILTER_FIRST_OFFSET);
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base.Filters = GetFilters(range);
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_stopTiming = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - StopTimingOffset]);
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.AllReferableCards;
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISkillProcessInformation processInfo, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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if (base.SelectType == AIScriptTokenArgType.ALL_SELECT)
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{
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AISkillSimulationUtility.GiveSkillToAll(targetsFromField, field, _skillType);
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}
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ChangeInplayStopPreprocess(targetsFromField, field);
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}
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
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}
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private bool IsImplementedSelecvtType(AIScriptTokenArgType type)
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{
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return type == AIScriptTokenArgType.ALL_SELECT;
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}
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protected void ChangeInplayStopPreprocess(List<AIVirtualCard> targets, AIVirtualField field)
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{
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if (targets != null && targets.Count > 0 && _stopTiming == AIScriptTokenArgType.WHEN_LEAVE)
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{
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WhenLeaveStop(targets, field);
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}
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}
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private void WhenLeaveStop(List<AIVirtualCard> targets, AIVirtualField field)
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{
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if (_skillType != AIScriptTokenArgType.UNTOUCHABLE)
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{
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return;
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}
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foreach (AIVirtualCard target in targets)
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{
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WhenLeaveStopUntouchable(target, field);
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}
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}
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private void WhenLeaveStopUntouchable(AIVirtualCard card, AIVirtualField field)
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{
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AIUntouchableStopPreprocessOption option = new AIUntouchableStopPreprocessOption(card);
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field.TagPreprocessContainer.AppendLeaveStopInfo(option, card);
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}
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}
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